Gamers Global, Beyond Earth info

I am hoping that the "depth" and "wide" bonuses get bigger and bigger as you reach rank 3 since they are harder to get.

I haven't read a thing about "costs" (I assume cultural) increasing to get new virtues as CiV did. Could you point me to that article/info?
 
I haven't read a thing about "costs" (I assume cultural) increasing to get new virtues as CiV did. Could you point me to that article/info?

It is just an assumption on my part, I have no proof. I was not thinking about costs but that you have to get the values before them. So to get value 5 tier 3, you have to get all of tier 1 and 2 first in that virtue. I feel like the player should be rewarded for getting all values in a virtue branch, not just with a small bonus but with a big one.
 
Only Germans should be allowed to do these "hands on" activities... always. Details are important in these.
 
It is just an assumption on my part, I have no proof. I was not thinking about costs but that you have to get the values before them. So to get value 5 tier 3, you have to get all of tier 1 and 2 first in that virtue. I feel like the player should be rewarded for getting all values in a virtue branch, not just with a small bonus but with a big one.

I expect virtue costs to go up with time to be in line with increasing colony productivity. Think civ with only 30 culture/virtue, you'd fill it out pretty fast. Also the T1 width kicker would be pretty easy to get if virtue cost would only go up with tier.

I also don't expect T2 to need a completed T1 of the respective focus, since then T2 width kicker would be very hard to get and T3 width kicker impossible. Maybe the tiers are just other categories, like T1 mass, T2 class, T3 extravagance.
 
I am hoping that the "depth" and "wide" bonuses get bigger and bigger as you reach rank 3 since they are harder to get. In fact, I think they should be almost unbalancing both to represent that the faction has become a "superciv" but also to help as a tie breaker in the late game, to help a faction that has put some much effort into the values, to break free and win in the end game.

NOTHING indicates rank 3 virtues are harder to get than rank 1virtues.
We don't know of any prerequisites for the rank virtues.
They could require other virtues
They could require techs
They could require Affinities
They could require quests

Or they could just be different 'flavors'
Perhaps rank 1 might allows a 'bigger' army, rank 2 might allows a 'better' army, and rank 3 might gives you benefits for conquering cities/killing enemy units. And each is available from the beginning.
 
NOTHING indicates rank 3 virtues are harder to get than rank 1virtues.
We don't know of any prerequisites for the rank virtues.
They could require other virtues
They could require techs
They could require Affinities
They could require quests

Or they could just be different 'flavors'
Perhaps rank 1 might allows a 'bigger' army, rank 2 might allows a 'better' army, and rank 3 might gives you benefits for conquering cities/killing enemy units. And each is available from the beginning.

interesting that we would point out exactly the same, even with exactly the same wild assumptions, just 1 minute removed from each other.
 
This article says that breadth kickers were created to solve a specific problem. They help alleviate the handicap inherent in choosing multiple weak early game virtues, instead of the stronger ones that are further down their respective trees.

This does imply that the virtue trees are going to have some kind of prerequisite system.
 
This article says that breadth kickers were created to solve a specific problem. They help alleviate the handicap inherent in choosing multiple weak early game virtues, instead of the stronger ones that are further down their respective trees.

This does imply that the virtue trees are going to have some kind of prerequisite system.

That might just be prequisites in the respective tier. Like you did not need anything in the upper row to put points in the bottom row of Civ5's policies (you need legalism to get to monarchy in tradition). I liked to get just 1-2 points into a policy field in Civ5, when i suited my (like only taking the starter and consulates in patronage) and filling out the tree much much later). I guess width kickers are for that kind of less structured playstyle. Than again the Civ5 kickers never werer that OP you would rationalize more than just picking this last policy in a field, you'd have just ignored otherwise (you wouldn't care much about oligarchy, once trade routes are up, but since the tradition kicker is nice you'd take it anyway).

Maybe unlocking the tiers could be linked to affinity progress, tech or to total virtues selected in the lower tier (irrespective of where in the lower tier they have been selected).

I just feel that T3 kickers would be pretty impossible to get, if you'd have specific lower tier prequisites, needing to fill out whole tiers. But since it has been established that width kickers are discerned by tier, i expect tiers not to have too strong prequisites.
 
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