bradleyfeanor
King
The timetable of when things are going to happen in this game is what makes me favor the Caste System/9-10 city approach over Slavery/6 cities.
Currently, the biggest limiting factor on when we can win the game is research: the faster we can get to Astronomy, the faster we can win. Infrastructure development is not as critical. We will not need to begin building military units until we are much closer to Astronomy. That leaves many upcoming turns during which we can build infrastructure. Even without slavery, we will have plenty of time to build the things we need: lighthouses, theatres, courthouses, barracks, libraries and a few marketplaces and forges.
Right now, every turn we spend in Slavery instead of Caste System is trading beakers for hammers (because of our capitol). Since I believe that research is the limiting factor on our victory date, not production, it doesnt seen a good trade to me. It is okay for now because we arent losing many beakers, but that will not be the case for long.
The reason I want more cities than six is because those extra cities are going to be worth a great many beakers post-Optics. They will help us get to Astronomy much sooner than if we stop at only six cities. As I mentioned earlier, those cities will not be running Merchants forever, only until we meet the other civs. We will be able to deal with expenses in other ways at that point. We will be able to generate a Great Merchant if we want, or we can trade around a useless tech for all the money of the AIs.
However, these extra cities will only be of value to us if we found them relatively soon. They need to already have a decent population shortly after we reach Optics. Then, when we plop all those merchants down on coast tiles, we will have strong research cities that are growing like weeds.
I dont think we will be trading any cottage growth in our current cities by founding additional cities. For example, if each of these cities runs one merchant (and therefore is not working one cottage), that will work out about the same as utilizing slavery: the lost population from whipping wouldnt be working cottages either.
I also dont think additional cities will rob our current cities of food. Right now, all our cities have a big surplus of food and can grow to the happiness limit very quickly. After reaching the happiness limit, that surplus food can be turned into shields while running slavery, but without slavery the best way to utilize that extra food is to found more cities that can use it.
@Bez: I think it would be very helpful for all of us if you write down our expenses just prior to founding our next city, and then again just after founding it. Also note any increase in what Caste System would cost us before and after. I think the cost of the extra 3 or 4 cities I am talking about will be less than everyone thinks. In my experience, expense and civic costs dont escalate prohibitively until the 10th city. Once we trade for currency and drama, each fishing village will be able to earn around 30 bpt for us, without a library. If they are only costing us around 12gpt, then that will be a good trade for us in this game.
The only disadvantage I see to switching to Caste System and building additional cities, is that we will not be able to build buildings as fast as we could under Slavery. I think the research edge CS will give us (from both our capitol and from the additional cities) outweighs that.
So I still think that switching to CS around the time we can rush a courhouse in our Dye city would be a good move. Ideally, I would try to have two settlers ready to found new cities on the same turn.
Currently, the biggest limiting factor on when we can win the game is research: the faster we can get to Astronomy, the faster we can win. Infrastructure development is not as critical. We will not need to begin building military units until we are much closer to Astronomy. That leaves many upcoming turns during which we can build infrastructure. Even without slavery, we will have plenty of time to build the things we need: lighthouses, theatres, courthouses, barracks, libraries and a few marketplaces and forges.
Right now, every turn we spend in Slavery instead of Caste System is trading beakers for hammers (because of our capitol). Since I believe that research is the limiting factor on our victory date, not production, it doesnt seen a good trade to me. It is okay for now because we arent losing many beakers, but that will not be the case for long.
The reason I want more cities than six is because those extra cities are going to be worth a great many beakers post-Optics. They will help us get to Astronomy much sooner than if we stop at only six cities. As I mentioned earlier, those cities will not be running Merchants forever, only until we meet the other civs. We will be able to deal with expenses in other ways at that point. We will be able to generate a Great Merchant if we want, or we can trade around a useless tech for all the money of the AIs.
However, these extra cities will only be of value to us if we found them relatively soon. They need to already have a decent population shortly after we reach Optics. Then, when we plop all those merchants down on coast tiles, we will have strong research cities that are growing like weeds.
I dont think we will be trading any cottage growth in our current cities by founding additional cities. For example, if each of these cities runs one merchant (and therefore is not working one cottage), that will work out about the same as utilizing slavery: the lost population from whipping wouldnt be working cottages either.
I also dont think additional cities will rob our current cities of food. Right now, all our cities have a big surplus of food and can grow to the happiness limit very quickly. After reaching the happiness limit, that surplus food can be turned into shields while running slavery, but without slavery the best way to utilize that extra food is to found more cities that can use it.
@Bez: I think it would be very helpful for all of us if you write down our expenses just prior to founding our next city, and then again just after founding it. Also note any increase in what Caste System would cost us before and after. I think the cost of the extra 3 or 4 cities I am talking about will be less than everyone thinks. In my experience, expense and civic costs dont escalate prohibitively until the 10th city. Once we trade for currency and drama, each fishing village will be able to earn around 30 bpt for us, without a library. If they are only costing us around 12gpt, then that will be a good trade for us in this game.
The only disadvantage I see to switching to Caste System and building additional cities, is that we will not be able to build buildings as fast as we could under Slavery. I think the research edge CS will give us (from both our capitol and from the additional cities) outweighs that.
So I still think that switching to CS around the time we can rush a courhouse in our Dye city would be a good move. Ideally, I would try to have two settlers ready to found new cities on the same turn.