What were your tactics for attacking with only three warriors? It is something I'm having a devil of a time accomplishing with any regularity in my own games.
Short answer is that its risky. If you lose one its all over and you will lose alot of turns waiting for reinforcements.
But 3 warriors is enough if you can attack with all of them the same turn. This way you will be able to take the city in just 2 turns. If your opponent have more than 1 warrior to defend the city you probally cant take it.
So basically if i cant attack with all 3 the same turn i have to get 4 before i attack.
btw save your promotions, cause in the beginning instant heals will be extremely useful.
In my game i took warshaw and 2 of my 3 warriors got a upgrade. That helped alot when i attacked china cause, i could just use my instant heals when needed.
Hey great thread and i am very impressed with your empire. I have never done a ICS game before so i can be considered a noob when it comes to this, is there a "learner thread" to ICS like what are the basic concepts. Your thread is very nice but i got lost with the concepts, for instance, what size are your cities? how far apart are they? my playing style is usually totally opposite with few large cities so its taking a while for me to wrap me head around this. nice thread and thanks for the help
Well first of all i would go and read
this and
this thread. It gives alot of useful information.
Keep in mind im no expert in ICS and there are other players that are better then me at it. Anyway here is a few pointers i found useful to use during the game.
Placement:
Place your cities as close as possible, thats the first rule of ICS. The more cities you can squeeze in the better. It actually took quite some planning to figure out how to make best use of my land for this.
Expansion:
Here it differs. I waited to expand until i had the policies i wanted, but there is another approach(more popular) where you begin to expand by making a settler as soon as your capital reach size 2. That the approach that people call REX ICS.
City management.
Each new city that i found starts to make a colloseum. As soon as that city grows to size 2 it begins to make a settler. After the settler is done it continues on the colloseum, then library then university and finally just research.
Now you cant follow this stricktly thats very important to remember.
If your happiness is -9 or better its fine, but make sure you NEVER reach -10 or worse cause then your production in all cities stop.(almost)
If your happiness is really good, like above 0 then make more settlers in your cities, instead of whatever they are producing. There is no point in keeping your happiness above 0. All that will happen is that your cities will grow faster and eat it all.
You also earn alot of gold and when you can afford it buy libraries... or colloseums if you really need them, or military units if needed. What ever you feel like is best for your cities.
What i also did was to keep my cities from working bad tiles/unimproved tiles. Its much better to just keep them as specialsts or unemployed. Activating the freedom tree will give you ½ happiness for each specialist/unemployed, which over time gives a HUUUGE happiness bonus.
As for city size: Well id say get to size 2 fast so they can build settlers, and then let them grow as slowly as possible, but if you cant found new cities and your happiness is far from -10 just grow them bigger.
I feel that a city with library and a colloseum can easily grow to size 6. More than that is not recommended imo(except for your spaceship production cities/wonderbuilding cities and so on ofc)
Improvements:
Well personally i prefer to build mines at my cities. I find it more useful that the cities can finish libraries/colloseums faster than working trade posts. Furthermore in my game i had a crapload of unemployed to keep my happiness above -10 so not too many tiles was worked.