Gazpichi Problem

WizardTower

Chieftain
Joined
Jul 6, 2005
Messages
5
Location
Augusta, GA; USA
I hope someone can help me. I'm still learning the game and playing on Prince level. The bloody Egyptians left their capital either defeseless or nearly so and a barbarian raiding party capture the city. The Egyptian Empire collapsed into civil war with the Egyptians on one side and the Gazpichi on the other. Bloody hell those guys suck. They have since destroyed the remaining Egytians and the part of the Vikings that I didn't take. Now we share a border and I want peace, at least until I get SAMs in my cities. I can hold my own, but it is taking a lot of resources to do so. How do they already have military flying units and ground units with 7/4 ratings? I'm the most advanced civilization by a very long shot, but I've only had musketeers for about 3 turns.

Anyway, my problem is that I can't get them to talk to me. I have Marco Polo's Embassy, and I even sent a diplomat into one of their cities and established an embassy. Since I also have the Great Wall I want to talk to them so they will have to stop the fighting, but when I talk to my defense minister he says that we have no contact with any civilization. In my last game (Chieftan) I colonized the Gazpichi homeworld very early, and only had contact with them once and they offered peace, they said it was because I had the UN, but they did talk, and they initiated it. I quit and started this game because I figured there was no way to lose. I guess I should have kept playing to find out what they were like.

Can anyone help me out?
 
Welcome to the forums WizardTower :)

Who are these Gazpichi people ? Are you playing regular civ2 or maybe a scenario ? Have you changed any civ2 files, such as rules.txt ?

In a normal game you should be able to talk to any civ you have had contact with, not including the barbarians. If it is a scenario, the designer may have put commands in the events.txt file to keep you from talking with the AI's. But I can't explain your foreign minister's message that you have not even made contact.
 
Uh...they are the aliens...at least the first game I played they were on the planet I started to colonize after launching my spaceship. It isn't a scenario, it is the extended original game. I haven't gotten the hang of it yet, so I haven't branched off to other features of the game yet.
 
I don't know about that version, but in general, one way to force another civ to talk to you is to capture one of their cities, and then make direct contact with one of their units. IIRC they don't really want to talk to you if you've recently attacked them in general, which is kind of the opposite strategy of the first one.:) Don't take my words 100% though.
 
I've tried everything I can think of. I can't take their cities, though. The best attack I have is with a catapult, but they have a minimum of two Chon-ee defenders in each city with 6/6/3 ratings!!!!!!!

I also thought I could hold my own, but it is starting to get ridiculous. They are nearly killing a musketeer a turn, and I don't have the cash to keep building them indefinately.
 
I could not open your save with the MPGE edition of Civ2 (the latest one AFAIK).

I never play for spaceships in Civ2, so maybe this is just some aspect of the game I haven't seen. But I wonder if you aren't playing regular Civ2 and you might get more help in a different forum. Which edition of the game are you playing ? What is the exact title of your game ?
 
I assume you're playing the extended Orginal Game? There's a feature in the Events.txt of ToT which prevents communications between "Alien" civs (The Gazpichi, Brrtil and Treg) and normal civs, until the discovery of "Ultrastring Theory". This tech can only be reached by you or the AI building a Spaceship, launching it, and having it get to Alpha Centauri (if you launced the ship, you get it for free, if the AI launched the ship, you only get to research it...). Once you've discovered this tech, you can negotiate with them.


PS: It's an interesting way to encounter them, most likely an unintended side effect of the schism function. The Aliens are supposed to be limited to the Alpha Centauri map, but the schism found a way around that. It's not a bug, but it's certainly not the way it was intended to work!!!
 
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