Development update, I've started playing Humankind, I like it, even if there is a lot of room for improvement, I think the base is quite good.
And at this moment the gameplay side is fully moddable (ie DLL modding is possible).
Which means that the development of this project for civ6 will surely end here (unless Firaxis decide to gift us the source code next month for the 30th anniversary of the franchise, but hey, you know how it works, you wish for something for 5 years, and the moment you finally don't need it because you've found a replacement, you got it, just to mess with your brain and force a hard decision.), and that I'll start moving my modding projects to Humankind, starting with YnAMP now.
For this specific project, I'll need more session with HK to get a general vision of what I'd like to do with it, but I can already tell that a (global or local) resource stockpile and an equipment production framework for units healing and upgrade would be the first major element I'll try to convert.