Gedemo's civilizations

Gedemo's civilizations

Added: Kurumchi, a far east siberian city-state.

https://steamcommunity.com/sharedfiles/filedetails/?id=1518790585

Added: Pogycha, another far east siberian city-state.

https://steamcommunity.com/sharedfiles/filedetails/?id=1518791744

Added: Poseidonis, an ancient city-state. (Atlantis)

https://steamcommunity.com/sharedfiles/filedetails/?id=1519532407

Added: Camelot, an ancient european city-state.

https://steamcommunity.com/sharedfiles/filedetails/?id=1519741631

Added: Yonaguni, an ancient asian city-state

https://steamcommunity.com/sharedfiles/filedetails/?id=1520100619
 
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Nice job Gedemo! I'm glad you started to make your own collages for your leaders :)
 
Added: Knossos, an ancient minoan city-state. (Knossos city in the greek city list is replaced by Epidaurus)

https://steamcommunity.com/sharedfiles/filedetails/?id=1532198729

Added: Kitezh, an mythical russian city-state

https://steamcommunity.com/sharedfiles/filedetails/?id=1533320342

Added: Ciudad de los Caesares (City of the Caesars), an mythical patagonian city-state

https://steamcommunity.com/sharedfiles/filedetails/?id=1534142768

Added: Quivira, an mythical north american city-state

https://steamcommunity.com/sharedfiles/filedetails/?id=1534790839
 
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On Steam Workshop, you should put all your City States together so a player could click one button to Subscribe to them all, if they wanted to.
 
Gedemo - big fan of your work. Recently tried to load a saved game using a number of your mods and I got this error (and crash):
Good Morning
[ Lua State = Main State ]
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
LoadScreen: true
LoadScreen: true
YnAMP_Script: Yet (not) Another Maps Pack version Beta .7.3.3 (2016-2018) by Gedemon
YnAMP_Script: loading YnAMP_Script.lua
YnAMP_Script: Map Name = GiantEarth
YnAMP_Script: Activating Auto City Naming...
Runtime Error: bad argument #1 to 'func' (function expected, got nil)
stack traceback:
[C]: in function 'func'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1361823907\LUA\Farm.lua:84: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
ObregonGreatArtistPoints: Obregon scripts running I think
ObregonProductionBurst: Obregon production scripts running I think
PorfirioEraScore: Porfirio scripts running I think

Any idea as to why it would crash on the kuikuro civ ?
 
Gedemo - big fan of your work. Recently tried to load a saved game using a number of your mods and I got this error (and crash):
Good Morning
[ Lua State = Main State ]
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
LoadScreen: true
LoadScreen: true
YnAMP_Script: Yet (not) Another Maps Pack version Beta .7.3.3 (2016-2018) by Gedemon
YnAMP_Script: loading YnAMP_Script.lua
YnAMP_Script: Map Name = GiantEarth
YnAMP_Script: Activating Auto City Naming...
Runtime Error: bad argument #1 to 'func' (function expected, got nil)
stack traceback:
[C]: in function 'func'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1361823907\LUA\Farm.lua:84: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
ObregonGreatArtistPoints: Obregon scripts running I think
ObregonProductionBurst: Obregon production scripts running I think
PorfirioEraScore: Porfirio scripts running I think

Any idea as to why it would crash on the kuikuro civ ?


Try to disable your mods one by one to see which one is causing this crash. Mine are usually very simple and work fine.
 
Yay, a new one from you! My spouse and I have been having a wonderful time playing your modded civs, and playing with your city-states. Thank you for all your hard work, and please get some sleep sometimes! *laughs*
 
I'm getting a really weird error when I try to play as the Maasai. In the game setup dialog both the civilization icon and the leader icon are question marks; if I go ahead and select Nasira to play anyway, the loading screen displays the Teddy Roosevelt background; and once the game starts if I go to the Maasai civ display I get the Firaxis animated Cleopatra with no background at all, just black. Additionally, while the Moran Warrior unit icon displays correctly, the unit itself appears as beefy White guys, not the slender dark-skinned Maasai warriors I should be seeing.

Gameplay-wise everything seems to be working, as I spawned with a Moran Warrior (and was able to build a Manyata also), but I'm a bit disappointed at not being able to see that gorgeous art. Any idea what could be going on?

I am not using the Realistic Water Mill mod, nor have I ever even downloaded it. I have also tried unsubscribing from the mod, checking to make sure the folder deleted from my hard drive, and resubscribing, to no avail. I am using several of your other civs and am having no problems with any of them, either.

Thanks again for all your hard work!
 
Hi i got error starting gaming game with Napoléon Bonaparte ( i purged cache file and disabled all mod expect r&f) ,
It's say Error - 3045188730.
 


For Halloween these 5 old native civs have been updated !!!

Some little graphical changes (leaders, icons, artdefs)
New map supports
Some agenda changes
Custom historic moments
...


Papua https://steamcommunity.com/sharedfiles/filedetails/?id=1169807146

Omagua https://steamcommunity.com/sharedfiles/filedetails/?id=1174990735

Pawnee https://steamcommunity.com/sharedfiles/filedetails/?id=1177266589

Nenets https://steamcommunity.com/sharedfiles/filedetails/?id=1190003569

Marajoara https://steamcommunity.com/sharedfiles/filedetails/?id=1205537145

Let them haunt your civ games ! :lol:
 
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