erikthecelt
Old, Geezer, Unoriginal
got it, will post any thoughts tonight and play tomorrow unless some contorversy arrises.
Edit.
Susa is useless without the pigs - any ideas on what to do there.
Um, the stack is where it is because it has been fighting counterattackers on its way to Thebes and keeps sidestepping to protect weakened units.
Perhaps it might be worth posting the save. I've lost track of what units we actually have by Thebes.
I can't post the save until I get home tonight. There is a mix of maces, spears, pike and XBow outside of Thebes - they are all wounded - and a cat/ha/mace/spear stack outside Memphis - about 3/4 tiles south of Thebes.
Thebes has a stack of 8 units - 4 arrived IBT including healthy knight and LB. We are too weak now to take them out.
What lessons can we learn then? What should we have done better?
What lessons can we learn then? What should we have done better?
It would be interesting to go back 20 turns and see if a better outcome could be achieved. This is something we can't normally do. I was concerned about our cottages and cities that only had one or two weak defenders, but maybe I should have been more gung ho - or done more Balbes-style fancy footwork. We didn't really have very many spearmen to deal with the pillagers.
Draft guidelines and rules
Game Strategy and Management
- If there's a suitable test game available then all team members should play it until at least the early ADs. This will help them to contibute more fully when the game strategy is discussed.
- After initial scouting we should decide on the likely game victory condition(s) where it has not been explicitly set. Subsquent to that the following should be considered:
- what is our long term tech path?
- What are critical builds?
- What shouldn't we build?
- What techs don't we need?
- What types of units should we concentrate on?
- Do we need defensive units, or only offensive?
- Do we need a navy?
- Estimate timescale for completion. Yet to be agreed by team
- Third place finish date has ranged from 1202 AD (257) - 1961 AD (571).
- The vast majority of third place finishes were in the 300s (1544 AD - 1766 AD)
- Identify a rolling list of short term objectives. Yet to be agreed by team
- Useful to check how well we are doing.
- This is a continuing task throughout the game.
- Regular review and refinement of overall strategy. - The nearest we came to this was The-Hawk's post
- Is it still applicable?
- How well are we following the aims of the strategy?
- Does it need changing and if so how?
Game Playing
- Post brief outline of goals for turnset.
- Leave sufficient time for comments. 24 hours should be enough
- Amend as necessary based on feedback
- Give feedback in writeup on which goals were achieved. - Did any of us do this?
- Turn lengths
- Adopt differing turn lengths depending on whether we are at war?
- Report on progress part way through turnset if at war e.g. 5+5 system used by CFR?
Acknowledgement: Mostly plagiarised from Erkon's post in the Murky Waters thread.
- Ensure that you have read and understood the rules provided by the administrators (C-IV SGOTM Reference Thread) and try to follow any ongoing discussion at the SGOTM xx Maintenance Thread
- The next player shall post a ”got it” within 24/48? hours of the upload of the previous game. Else the next available player has the right to post the ”got it”. This is a rule in addition to the guideline in the C-IV SGOTM Reference Thread. To ensure a smooth handover, please post the ”got it” within 48 hours. The rest of the team needs the in between 24 hours to solve whos next. It’s also good practice to wait 24 hours after the ”got it” before you play. Else, the difference in time zones and busy work days may prevent players to post useful advice.
- In general, whilst scouting for the initial city build the settler should not be moved until the warrior/scout has been moved and a screenshot posted for the team to consider.
- No-one is forced to play a turn set. You don’t need to announce the reason for skipping a turn set. Any players can swap turn sets. Please post as quick as possible to reduce unneccesary confusion and delays.
- Please use smilies and emotes in your posts as much as possible. Jokes, humour, sarcasm and offensive language can and will be misinterpreted. Remember that written text is a poor method to convey feelings. Not everyone is native to the English language The differences in culture is also a source for misunderstanding. If you get upset by a post, please wait a few hours before you respond.
- Don’t be afraid to post things that may appear stupid or evident. Each player have strengths and weaknesses. For example don't assume that everyone knows the difference between peace treaty and cease fire). Don’t be afraid that other members will think you are stupid.
- Issues where we cannot reach concensus is resolved by the active player. If you run into a situation where you need advice, please upload the save and let the rest of us take a look. Or post a quick request for advice. It’s better to delay the game a day than build the Globe Theatre in the wrong city Don’t be afraid making mistakes though. We all screw up once in a while (some of us more often than others though )
- Don’t promote units until they are close to action (unless the promotion increases movement). If you are unsure of suitable promotions, don’t hesitate to bring that up for discussion. We all have very different experiences from promotions, for example barrage/CR for cats.
- Don’t play intoxicated (from alcohol, drugs or smoke). Don’t play when you are too tired. Or when you have your kids/wife screaming at you
- Try to keep track of the diplomatic events each turn, and visit each city regularly. It’s mandatory to check cities that grow or have a border expansion. Remember that the number of happy people will change due to changes in war weariness (WW), gained/lost resources etc. Keep track of specialists. We don’t want to polute the great person pool.
- Ensure that you have the autosave settings to 1. Please contact AlanH if your game crashes, even if you can repeat all your moves.
- Remember that a lot of players read what we post. Don't be rude or disrepectful to any player not on our team.