GEM 1.10.1 and Civup 2.1.1 Problem

hans510

Chieftain
Joined
Sep 3, 2007
Messages
31
Started a game with only new GEM and Civup mods and it seemed like research was really slow. Checked and it shows +12 for free and 10.5 from cities with total for writing at 129 of 198 at 22.5 per turn. After a turn it shows 139 of 198 and after a second turn it's showing 150 of 198. It's like the 12 for free is not getting added to the research each turn.
 
I did try those, it will start ok but it seems to start on the change to turn 11. After that I'm not getting the +12 free tech added to the total.
 
Um I am noticing something strange, I have +12 gold but I am losing gold every turn... playing rome. sec I'll try to post a save and log (correctly this time derp...)
 
Thank you, your lua.log led me straight to the problem. Add "Game." to lines 78-79 in Gem/AI/GEAI_Events.lua:

Code:
goldThreshold	= [B][COLOR="Green"]Game.[/COLOR][/B]Round(costRA * Civup.AI_PURCHASE_BUDGET_THRESHOLD)
goldMinimum	= [B][COLOR="Green"]Game.[/COLOR][/B]Round(costRA * Civup.AI_PURCHASE_BUDGET_MINIMUM)

I'm testing this to release an update as soon as possible.
 
Have started a new G&K Carthage game using CivUP v2.1.1 and GEM V1.10.1, and it seems more stable now.

Did just now get a crash at turn 76, and noticed it was showing a new runtime error message: attempt to call Global "Round".

Am posting 7zipped copies of my lua.log, localization.log and last savegame turn.

Thanks for all your efforts with trouble-shooting.

Moderator Action: Merged as requested.
 

Attachments

Back
Top Bottom