general democracy government switch questions

theGhost

Chieftain
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What are the qualities of a democratic government? When I switched over, there was a period of anarchy (I already know this), but then the money per round plummets. After the period of anarchy when I switched to democracy from despotism, the military advisor screen says that there is 0 units allowed, and my force was around 94. This completely kills my cash flow, even worse than in anarchy. What happened? Will it kick start later after a period of downtime?
Also, will changing governments actually decrease the time it takes to research new tech? Since ive read that by switching govs, tech grows faster and you can pull ahead of the other civs. Is there a general outline for each type of government out there: units allowed, productivity, and so on? Greece needs a democracy, but i dont know if i can provide for them....yeesh. I give them what they want and i go broke.
 
Going straight from despotism to democracy can be tough. You need a certain number of turns in monarchy or republic to increase your workforce and make sure that all your citizens work on tiles with roads on them.

Also it sounds like most of your units are fighting units, if so you could contemplate a while in monarchy that allows certain number of units for each town you got with zero upkeep costs.

Typichal worker count on monarchy is at least 1 worker pr city, and once you get steam engine and railways you should have at least 2 workers to get your empire up on its toes quicker than the AI. After all that's your main advantage vs AI. Humans improve the land more intelligently, and turn worthless land into profitable tiles much sooner than the AI.
 
You probably need to be working more roaded tiles. Every roaded tile worked by a citizen in one of your cities contributes one gold per turn (before corruption) to your coffers; in republic or democracy this increases to 2 gpt. So your gold should actually go up in democracy if you have enough roads, even if you have a sizeable army.

The other thing you want to look at is the sliders for science and luxuries in the F1 screen. Very often when you switch to republic or democracy from despotism you'll notice a drop in the your cash flow, but if you then move the science slider to a lower percentage you find that you can actually get as much or more cash while still getting your next technology in fewer turns.

Renata
 
Does that mean that if I have a democracy, then the landscape will be covered by roads? That might be why the AI's land is covered with roads. Back to my original post, why is my "units allowed" section say zero and i have to support my 94 sized army costing me 94 gold per turn. What happened? I can't live losing 94gold/turn if my army is falling apart and unit allowance is 0!! More help

And what does it mean to work the roads? Does it mean to be building them?
 
under despotism you get 'free' units and under democracy you get none. you get 4 units free of upkeep under despotism for each city that you have and beyond that must pay 1 gold per turn for each additional unit.
have your workers build road on each territory tile that is being worked by one of your citizens. build marketplaces in your capital and any large cities near the capital. that should help out your cash flow a bit.

Takeo
 
You'll probably find that if you turn spending down, you'll earn more money AND get techs faster than in despotism. Just check your domestic advisor (f1)
 
Under democracy you get no free unit support, but the extra income/production that your cities get should more than make up for the added costs.
 
Wait whats this having citizens working on tiles i hear? is there a manual button u press to make a citizen working on a tile?
 
Erm... well.. chances are you already have citizens working the tiles. It just means when you go to the city view you have people assigned to the tiles. For example you would get 2 food, 2 minerals from a roaded bonus grassland.
 
when it comes to democracy
can demos be warmonger?
If you have alot of units is demo still worth it
And since you no longer get the military police then you must sacrifice some commerce for some happy people
How much does demo lower corruption?
does it affect my nonproducers?
I know when ever I engage a AI demo they switch to communism
 
Originally posted by theGhost Does that mean that if I have a democracy, then the landscape will be covered by roads?

No, you have to build them yourself, with your workers. They're the key to money-making and are absolutely essential.

That might be why the AI's land is covered with roads.

Yep. That's why the AIs are thriving in demo/republic and you're not.

Back to my original post, why is my "units allowed" section say zero and i have to support my 94 sized army costing me 94 gold per turn. What happened? I can't live losing 94gold/turn if my army is falling apart and unit allowance is 0!! More help

Democracy and republic have no free unit support. If you have enough roads and a high population, and marketplaces and banks in your best cities, you'll almost always make more money and more science as demo or republic than you will in any other government anyway, though, since the extra commerce you get in those governments more than makes up for the extra unit support cost (unless you have a *huge* army).

And what does it mean to work the roads? Does it mean to be building them?

No. Open up the window for any of your cities. You'll see that some of the tiles in the city radius have little icons for food, shields and commerce on them. For example, a roaded, irrigated plains tile that's not next to a river will produce 2 food, one shield and one commerce in despotism, monarchy or communism. (2, 1 and 2 in republic or democracy) These tiles that have the little icons on them are the tiles that are being worked. You want to have roads on all of them, ideally.

Renata
 
The only real benefit of democracy over republic is, that your workers work 50% faster. I go democracy, if I play a religious civ (1 turn anarchy). If not, the risk of war weariness is usually too high.
 
To understand all that road stuff take a look at the third link in my sig, and scroll down the my post w/ the picture on it.

despite popular belief the corruption difference is actually pretty significant: 2/3 despot corruption in republic, 4/9 in democracy.

Or,
Republic=0.667
Democracy=0.444
 
I love Warmongering in Democracy ( I always get Universal Sufferage and other WW reducing improvements and wonders) it make me feel like America.
 
I always have big problems while making war in a democracy governement even with marketplaces in all big cities with 7 luxuries...

LeSphinx
 
Try the Republic. It has many of the benefits of Democracy, but without some of the liabilities. War weariness, in particular, is not quite such a problem. Also, try a Religious Civ, so it is easier to switch to Monarchy or Communism during extended wars.

After switching governments, be sure to check all your city screens, to make sure all your Citizens are contributing. Be sure to check your tax rate, as well.

Generally, you will have a higher income in Republic or Democracy, but you won't be able to support quite as large an army. On the other hand, you don't need military police, so you can usually reduce homeland defense significantly.
 
Originally posted by Zachriel
On the other hand, you don't need military police, so you can usually reduce homeland defense significantly.
I was always under the impression, the mp gives additional happiness. If my people are happy in republic or democracy, because I have enough luxuries and markets, I don't need mp. Isn't that so? :confused:
 
I find that boosting the luxury slider up to 10% also helps in many ways. It gets some of my new cities into WLTKD and help my production there. Also, it lets me keep less entertainers and thus have more tiles worked. In a few cases I've even broke even because of these extra tiles. It's worth it to switch to republic or democracy for everything but of the BIGGEST of wars. You may have to pay a little luxury tax and worry about happiness but your tech rate and GDP will soar.
 
Originally posted by tao
I was always under the impression, the mp gives additional happiness. If my people are happy in republic or democracy, because I have enough luxuries and markets, I don't need mp. Isn't that so? :confused:

Military police do not make Citizens happy, but in Despotism, Monarchy and Communism, they suppress the expression of unhappiness. In Republic or Democracy, they have no effect. To make people happy in any form of government, you need luxury resources, markets, or allocate some of your income to luxuries.

(At least, this is my understanding.)
 
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