Good question, should we be hemorraging so many workers turns?
The answer is that we pretty much should be. It gets the gold city up t95, gold hooked (and worked) t96.
We're falling behind again on cities, so we need to speed up settling. Also, the sooner we have coastal cities growing, the sooner we can make use of the collosus and financial and start pulling in the commerce.
If we were to try and save worker turns, we'd end up not having the city settled for another 4-5 turns and the gold would take even longer to hook up, up to around t105. We also delay hooking up the clams, and IS is already at the health cap...
So the loss of worker turns is acceptable because of what we get in return, which is more commerce, food and hammers. Having the gold hooked earlier means that if we have to delay revolting to rep, and the GLH falls before IS can start building it, we have enough leeway with happiness to grow earlier.
We aren't swimming in workers turns atm, but taking into account the short route, wasting worker turns moving onto the hills is actually more efficient than roading via the northern desert, simply because that's a longer route.
If there are any more questions about which way we seem to be heading, or why some things are done in a certain way, please ask...we do need some activity in this forum...