Here are some ideas that I have about our early game....these have been edited down from a conversation that Gen_W and I had on MSN.
Ron says:
I think the map is big for the number of civs in play...i think we need to concentrate on an early REX strategy similar to an emperor/immortal level single player game
food is premium...hammers secondary....cottages last in priority(especially if we plan on moving Capitol later)
science early comes from cap and specialists
Early scientists = early Academy
more scientists for bulbing
possibly strategic wonders based on map and resources
Mids for Rep make specialists more valuable
water map = Great LH/Colossus
possibly get a religion for an early shrine to fund expansion
General_W says:
I dunno - if this were single player where we could bribe off the AI with techs and tribute, I'd be more likely to agree. I think we could be in serious trouble if we don't come out of the gate with a strong enough military to discourage an early war.
Ron says:
you cant bribe before Alphabet anyway!
imo we are to focused on early defense with no enemy in sight
i would rather have chariots than axes
move faster....kill axes
IF we are attacked early....it will be with Axe or Quecha(is Capac in the game) or Immortal.
Immortals would be biggest problem
Only counter for Immortal is Spear or horse archer
General_W says:
hmm - there's also the issue of Barbarians. but I agree those are less threatening. (sans and uprising random event)
Ron says:
not really worried about barbs
we can fogbust with cheap warriors to keep them at bay
they wont attack cities until T45-50 anyway
I'm just really new to this format....very new to this team (seems like some of you guys have played together before).... not sure how to best serve the team at this point
General_W says:
well - I think you could probably get buy-in from the team on modifying our approach a bit. I still think having a strong prouduction city for #2 is going to be good. But it might be best to restrain the warmongers a bit.
General_W says:
This is the second Civ4 MTDG - so a lot of our team has played before - but not necessarily on the same team.
Ron says:
it is hard to make early war against humans
in another game im in
i was attacked with a warrior to try and suppress early production
t15 i think
once i killed the suppressor
i was able to get my farms up and then able to counter attack very quickly with horses
even being suppressed until about T35....by T70 he was on the run big time
i have just been playing around with the map settings...standard/low water...lots of land to settle
General_W says:
I think you ought to post all this in the Team Forum. even if it gets shot-down, it'll help the team be more thoughtful about what we're doing... and moderate the militaristic bent we're on at the moment.
Ron says:
ok...what do you think about copying this entire conversation into the discussion thread
easier than rewriting!
General_W says:
lol - sure. you'll probably want to do a little clean-up work to make it more readable - but that sounds fine to me!
So not edited a whole lot....
Basically what I'm trying to say is that we need to grow our civ as big as possible as quickly as possible...once we have a superiority in number of cities and ALL the things that go with that, = higher GNP/Production/Crop yield etc....we will be hard to beat.
I am not necessarily arguing against city #2 by the copper, but very much in favor of finding HORSES early and leveraging their ability to counter Axes and explore as quickly as scouts with ~400%+ survivability.
FOOD FOOD FOOD...the most valuable resource for the first 100+ turns...can be easily converted to hammers

or science after libraries (Scientist Specialists, even better with Caste System).
If city #2 goes by the copper...then city #3 need to go by the horses ASAP imo...