The Great Apple
Big Cheese
I'll compare the files. I'm pretty sure I didn't do anything that would cause such a slowdown.Craterus22 said:Just a little more feedback - I am also seeing a significant slow down. 285 would go so fast through the early game that the graphics could not keep up... Now it seems much slower (admittedly I did not get out a stop watch), but it seemed 3-4 secs longer - maybe not a big deal (maybe it is though - how many turns is it for a game? 500? 3x500=1500/60=25 minutes?)
Good idea. I'll put it on my todo list. At the moment it's a random number from 0 to 9999.Craterus22 said:Also - I love that you use various robots from scifi for names - any chance that you could use a naming convention that would give us an indication of what generation it is (or do you do that already)? Maybe you can include a code for how many times it has won various victories in previous games too?
example -
R2D2-Gen2M-s10u2
Generation 2 Mutant (maybe B for a breeder?)
10 Space victories
2 UN victories
I understand, I think. The "fitness" is generated solely on score, however there stats shown in the AI chooser window are generated based on the same things as the stats in the demographics window are based on. Land area, population, total commerce, total food. Stuff like that.Craterus22 said:That wasn't really where I was going (sorry it was late) - didnt choose good words...
I guess what I was thinking was that if you score human fitness (besides being just cool) you could then use the fitness scores to automatically generate the 1200 values that create an AI.
As your AI gets more generations you will have a database of likely values for a particular fitness score (some values might have a wider range than others, but I hope I am being somewhat clearer now).
This might be where my confusion lay - Is this the fitness score generated or is it based on performance?
What you are saying is plausable, however I'm not sure it'll come out with the best results. It's something that wouldn't be too tricky to do once alot more data has been collected though.
if I did I would finish earlier as told before lol
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Guess I usually don't see my units when they are on a boat, just the boat.
! The country flags seem very mixed up. Cyrus has USA flags and British flags, and USA has those orange flags (? can't remember whose those are)
. While looking around in the game, I found Cyrus's flag in the Roman Empire! I double checked to make sure those weren't just units from other countries staying in the cities, an they appear to all belong to thier proper home country, they just have the wrong flag. Very confused loyalty I guess.
