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- Jan 22, 2003
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Is there a tech preference list for bulbing great people for FFH like the one Dave McW and friends made for BTS?
I.
EDIT:
Xienwolf comes to the rescue:
I.
EDIT:
Xienwolf comes to the rescue:
If you would be so kind as to copy this into the first post, I compiled the lists:
Spoiler Great Bard :
- Drama
- Festivals
- Ancient Chants
- Commune with Nature
- Hidden Paths
- Malevolent Designs
- Message from the Deep
- Mysticism
- Poisons
- Religious Law
- Philosophy
- Priesthood
- Theology
- Writing
- Horseback Riding
- Education
- Astronomy
- Bowyers
- Deception
- Divine Essence
- Honor
- Righteousness
- Sorcery
- Archery
- Elementalism
- Exploration
- Feudalism
- Fishing
- Knowledge of the Ether
- Masonry
- Min Stapling
- Omniscience
- Sailing
- Sanitation
- Stirrups
- Trade
- Warhorses
- Way of the Forests
- Way of the Wise
- Animal Husbandry
- Bronze Working
- Construction
- Future Tech
- Guilds
- Hunting
- Military Strategy
- Smelting
- Tracking
- Warfare
Spoiler Great Engineer :
- Archery
- Bowyers
- Crafting
- Engineering
- Machinery
- Smelting
- Code of Laws
- Iron Working
- Mining
- Mithril Working
- Way of the Earthmother
- Cartography
- Construction
- Feudalism
- Masonry
- Blasting Powder
- Bronze Working
- Exploration
- Guilds
- Mithril Weapons
- Warfare
- Animal Husbandry
- Arete
- Trade
- Agriculture
- Calendar
- Honor
- Optics
- Orders from Heaven
- Priesthood
- Rage
- Strength of Will
- Tracking
- Armored Cavalry
- Currency
- Fishing
- Mathematics
- Medicine
- Mercantilism
- Military Strategy
- Min Stapling
- Philosophy
- Precision
- Stirrups
- Taxation
- Warhorses
- Way of the Wicked
- Future Tech
- Horseback Riding
- Hunting
- Malevolent Designs
- Righteousness
- Sanitation
Spoiler Great Merchant :
- Currency
- Horseback Riding
- Mathematics
- Mercantilism
- Stirrups
- Taxation
- Warhorses
- Calendar
- Code of Laws
- Mining
- Trade
- Cartography
- Exploration
- Sailing
- Way of the Wise
- Agriculture
- Deception
- Festivals
- Guilds
- Machinery
- Philosophy
- Writing
- Ancient Chants
- Commune with Nature
- Fishing
- Future Tech
- Hidden Paths
- Honor
- Malevolent Designs
- Medicine
- Message from the Deep
- Mysticism
- Poisons
- Precision
- Priesthood
- Rage
- Righteousness
Spoiler Great Prophet :
- Arete
- Corruption of Spirit
- Infernal Pact
- Malevolent Designs
- Orders from Heaven
- Philosophy
- Priesthood
- Religious Law
- Righteousness
- Theology
- Way of the Earthmother
- Way of the Forests
- Ancient Chants
- Commune with Nature
- Fanaticism
- Hidden Paths
- Message from the Deep
- Min Stapling
- Mysticism
- Divination
- Way of the Wicked
- Way of the Wise
- Divine Essence
- Elementalism
- Writing
- Calendar
- Code of Laws
- Drama
- Education
- Honor
- Knowledge of the Ether
- Sorcery
- Animal Husbandry
- Construction
- Exploration
- Future Tech
- Masonry
Spoiler Great Sage :
- Alteration
- Arcane Lore
- Divination
- Elementalism
- Knowledge of the Ether
- Necromancy
- Omniscience
- Pass Through the Ether
- Sorcery
- Strength of Will
- Corruption of Spirit
- Infernal Pact
Note that Savants use the Great Prophet Tree and the Great Sage tree, so would need more details than I listed here to fully describe what his preferences are.
It could use some cleaning up still probably, like in the Sage tree I notice that a few of them are Pre-Reqs for the "preferred" tech, thus it is impossibile to get them in the order on the list.
EDIT: Actually I am testing now precisely how it is decided... It might be that it multiplies the Unit Flavor by the Tech Flavor, in which case you could bulb EVERY flavor on the unit. So a Sage ought to have falvor of 1 for each type, and flavor of 2 or 3 for Science (then he prefers to do his 12, but is capable of doing any of them).
EDIT 2: It does indeed allow you to bulb ANY TECH which matches ANY FLAVOR on the unit.