German playthrough 14/6/13

Underground Sect looks cool too. It'll give incentive to place spies in cities other than capitals.
 
Arkangelus: Yeah, I dunno, but the finisher for Piety is a Great Prophet, so... dunno? I would hope if you take the policy before you found a Religion, it will 'save' your Reformation pick until you do.

Eagle: !!!!!!! You just gave me my new favorite Civ... I was trying to figure out how to get both of those!

I just hope the bonus belief can be a Reformation belief...

But if it can, it will be possible to actually get one of these very early with Byzantium (upon founding a religion). Nice! Hope this is the case.
 
The score has been updated (at last!):
*snip*
Now includes Policies, Great Works and Religion.

Great catch! :) Keen eye - personally, I was paying more attention to the new symbols in the victory screen. Those are a nice touch, I like them! :)
 
Byzantium seems a lot better option now with the reformation beliefs!
 
Morocco doesn't get a desert start??

8:07 - Looks like Fes has Stone Circles and Desert Folklore. What's going on here?

Writer's Guild shows up in the Specialist Buildings section, not the Wonders section. The mystery deepens...

Well we never had a Specialist Wonder before.
It may qualify as a Building.. That you can only have one of.
(Maybe so Venice can Rush build it)

As for the two Pantheons some options

One Piety Policy gives you an additional Pantheon belief
You can now use Pantheon beliefs as your follower beliefs
One of the Pantheon beliefs is now a Wonder effect
You get the Benefits of Pantheon beliefs from Minority religions
 
oddtail: Hopefully it would be the case. The precedent is that they would, as they can choose Pantheon and Spreading (sorry, can't think of the exact term) beliefs.
 
Looking at the roads at 10:00, I notice all the intersections are nice and neat and not messing up horribly with strange twists and turns. Have they finally fixed that?
 
Morocco doesn't get a desert start??

8:07 - Looks like Fes has Stone Circles and Desert Folklore. What's going on here?
Edit: Later when Fes has Catholicism it loses the SC bonus on the Marble (previously had Islam).

Writer's Guild shows up in the Specialist Buildings section, not the Wonders section. The mystery deepens...

That is an interesting catch! I am guessing its one of the new Piety policies, get another pantheon belief. Piety may actually be useful now :D
 
There are mods that add wonders, some with specialists. In that case, the slot appears in the section wonders.

Well those are mods.
I guess its not so much what they are as what they share

National Wonders (y/n/? For Guilds)
-listed in Wonder build slot-y
-listed in Wonder built slot-n* (specialists)
-can be bought-?
-no maintenance-n
-only one per civ-?y?
-increase cost with cities-n?
-require a prereq building in all cities-n
 
There needs to be 9 Reformation Beliefs, so it is possible one was already taken.

Also, I believe Reformation is an add on to a Pantheon religion (And then full blown religion), if you pay attention the icon has a Pantheon Bolt above it.. and is picked like Pantheons.
 
The '+20 influence with every city-state' Patronage policy is still there, under the name of Consulates. Philanthropy still has the same effect.
 
Looking at the roads at 10:00, I notice all the intersections are nice and neat and not messing up horribly with strange twists and turns. Have they finally fixed that?
Looks to me like the player just hasn't placed roads in three adjacent hexes, which is a totally doable method of keeping your roads neat in the current game.

He does have one of these triangle intersections over the river between Marrakech and Fes, but I can't tell if it's just as messy or not.
 
Well those are mods.
I guess its not so much what they are as what they share

Mods and vanilla are only data in an xml file.

This is brandeburg's gate in vanilla

<Row>
<Type>BUILDING_BRANDENBURG_GATE</Type>
<BuildingClass>BUILDINGCLASS_BRANDENBURG_GATE</BuildingClass>
<Cost>750</Cost>
<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech>
<Help>TXT_KEY_WONDER_BRANDENBURG_GATE_HELP</Help>
<Description>TXT_KEY_BUILDING_BRANDENBURG_GATE</Description>
<Civilopedia>TXT_KEY_WONDER_BRANDENBURGGATE_DESC</Civilopedia>
<Quote>TXT_KEY_WONDER_BRANDENBURGGATE_QUOTE</Quote>
<ArtDefineTag>BRENDANBURG GATE</ArtDefineTag>
<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<GreatPeopleRateChange>2</GreatPeopleRateChange>
<NukeImmune>true</NukeImmune>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<Culture>3</Culture>
<DisplayPosition>2</DisplayPosition>
<IconAtlas>BW_ATLAS_2</IconAtlas>
<PortraitIndex>20</PortraitIndex>
<WonderSplashImage>WonderConceptBrandenburg.dds</WonderSplashImage>
<WonderSplashAnchor>L,T</WonderSplashAnchor>
<WonderSplashAudio>AS2D_WONDER_SPEECH_BRANDENBURG_GATE</WonderSplashAudio>
</Row>


If you add the node <SpecialistCount>1</SpecialistCount> you get one scientits to this wonder :P
 
So it seems only the founder of a religion can pick Reformation beliefs then? That is disappointing.

Means you have to have a religion to get real use out of Piety [If an extra pantheon belief is also part of the tree too]
 
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