Geting rid of swamps

PPQ_Purple

Purple Cube (retired)
Joined
Oct 11, 2008
Messages
5,764
How do I get rid of them?
I recently captured some Mazatl cities, I burned away the marshes with scorch but I can't remove the swamps... Is there a way?
 
I was told by Vehem that there is not a way in the current version to get rid of the swamps, but help hopefully is on the way in a future version.

Capturing Lizard Lands is a mess now that's for sure!
 
Scorch removes the Swamps for me. The next round they should be gone. They are for me and I don't think my workers have a special Scorch.
 
Could you tell me where the check is? So I can disable it... (I am moding my copy of FF lately... lol)
 
Actually, after looking at the code it only applies to AI civs, actually prevents the LIZARDS from scorching, and applies to Marsh, not swamp..... I fail.

Looks like the issue is with the new scorch code, so it's actually my fault. (double fail :lol:) There is no line to remove the swamp in the code. It already saves the improvement type to a variable, so all you need to do is add this code to the end def SpellScorch in CvSpellInterface.py.

Code:
elif iImprovement == gc.getInfoTypeForString('IMPROVEMENT_SWAMP'):
		pPlot.setImprovementType(-1)
 
Back
Top Bottom