isnorden
Amnesiac Modder
Please forgive my painfully simple question, but ... how do you "tell" a mod to recognize and run a Lua script when it's needed? ModBuddy doesn't include any tools for making new scripts "visible", as far as I know. All I've done is included the Lua file in the .modinfo listing, like this:
Please let me know what I should have done; this is my first mod to use any Lua hacks.
Code:
<Files>
<File md5="81EF9C5A9A35FE4FF940DD005AF18468" import="1">Lua/city_pop_rules.lua</File>
<File md5="1EB358F51441494FCD548D750E870E85" import="0">XML/GlobalDefines.xml</File>
<File md5="746DBD3B0EA4CAC65F0FAA239F72D825" import="0">XML/gopachara.xml</File>
<File md5="01337836E869347124F69EBF7A8D7F1A" import="0">XML/gopachara_update.xml</File>
<File md5="D23E426E2573E01EB1A98B27913BC597" import="0">XML/sacred-cattle_fixes.xml</File>
<File md5="24F1B3547C7517B5A9006356F45CAB86" import="0">XML/trait_tweaks.xml</File>
<File md5="91C9F411C45E4F6768D2FE8C18269B95" import="0">XML/Worlds.xml</File>
</Files>
Please let me know what I should have done; this is my first mod to use any Lua hacks.