I'm not sure it's been proven, but I've experienced enough anecdotal evidence to believe it. Honestly it really doesn't bother me at all. I've recently been playing a lot of the original SNES Mario Kart on switch and I suddenly realized that the computer racers are not affected by a lot of the obstacles that the player is: specifically the Thwamps and blinking Thwamps. Video games have a long history of the computer playing by different rules, so it's neither surprising to me or bothersome. Just one more aspect of the game that needs to be overcome.
I think there's a few factors going on here. As others have said choosing a cold setting in the setup could bump up the value of DoA for all civs. It is certainly a thing on Arid maps Desert Folklore can go too quickly even for Mali.
Even on regular setting all the terrain pantheons go quickly, only Religious Settlements beats them out for AI choices.
I see people mention relics from goody huts but they are rare isn't the lump sum of faith from a goody hut more likely? With that any civ can get a pantheon on turn 6 if they settled and worked a faith resource.
Given all that do we really need a cheat script to explain why this player's experience seems unfairly unlucky? Nevermind the kind of effort this must involve, I really can't see the game having a script to deny a player certain pantheons or give the AI a true cheat (rather than a stated bonus). I'm sure the people who are actually trying to sell the game are not going to do something like that to a player, in fact it seems they do more and more to give the player reliability in getting access to what you need to outplay the AI.
Seems to me this is bad luck on settings that make such a result more likely. Unless we can actually see a civ getting a Pantheon with no possible way of them having the faith to do so.
There is one aspect to Pantheon selection that I will admit is stacked against the player at all difficulty levels. And that is when 2 or more civs qualify for a pantheon choice, but since only one Pantheon can be chosen on any turn, the player will chose last. This can go on for several turns when a whole bunch of civs start qualifying for pantheons and it can be frustrating, especially if you don't realize you had enough faith and missed a chance to replace God King on top of missing out on your top 2 or 3 pantheon choices. I think that is a design by-product though and not something done deliberately to help the AI.
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