Getting back in the fight!

ratfinkz

Chieftain
Joined
Sep 6, 2002
Messages
6
Ok Guys, I admit it I spent to long playing CIV 2 and CIV3 is affecting me in the same way.

I have had the game for a week now and been honing my start up scenario, but now I reckon I have the one for me.

I playing on standard map with 2 contients and a few islands, I met all the Civ's by getting the lighthouse and have now settlers on most of the big islands.

I am in the process of wiping out the Germans, down to there last 6 cities on the mainland.

But I am losing out on the tech race, basically I am horse rushing the cities raising them them and moveing on I hope to be finish in about 30 turns.

But my tech is losing out and I will have to build settlers to build cities before the others find it.

How can I keep a war going and get techs up a bit?

Also I have a harbour but only galley's but I can trade with the other civ's across the sea, I have seen a harbour sign too with the aztecs?

Help me get back in
 
This is a difficult cause I don't know your level op play

1. Trade

You need astronomy to trade over sea and navigation to trade over ocean.

2. Winning strategy

You need to decide this upfront! If you are horse rushing, you don't want too many cities, but rather a few close in, highly productive cities. You dont want to settle to many yourself, cause that stops your horse production! (Use veteran units)

3. Getting up to level with tech

If you are planning early conquest, you don't need to much tech, just army. I often set my science to zero while horse rushing.
When negotiating peace with the AI, you can often get techs from them. (Depends on how hard you have pushed them) Capturing the Great Library also goes some way in catching up!

4. Futher strats

You might want to combine resource denial with the horse rushing strategy. Get spearmen on all that AI iron. Disconnect it if you can hold the position. Means you will face spearmen and archers, rather than swordsmen and pikemen!

Also read posts surrounding corruption. To many small cities affects your large productive ones!
 
I am playing on regent level, not sure of the time but I have the first tech screen in the bag and abut 2 of the others, I have not got knights yet and monothiem, invention is in the trade screen of the other civs.

even if I have the lighthouse I still can't trade?

are well

I dont think I have navigation and definatly not astronomy

but I was planning on taliong over this contienent with about 30 cities.

I am also using the english, commerce amd expansionist
 
Lighthouse = 1 one movement at sea and galleys can trave safely in sea. (Not ocean)

Nobody and I mean nobody play as the English. I think a good starting Civ is the French, but that is only my opinion. All the Civ's have good and bad points.

Having cities spread over the world is not good. If you really want to expand, read the thread on ICS. Good for deity play. Also ready the one on city placement. Both I think was by Bamspeedy. (You can do a search on his ID)

Also try the GOTM's. You might learn alot about strats their!
 
If you can get a couple of luxuries it's worth building marketplaces to keep folks back home happy, this should free up some of your income for science.
 
I played the english a long time ago, I lost because it was my first game. I like to play them again because of their good start up techs.
 
The english can get map making first and grab the lighthouse, on a huge archapelago map with all civs. you can contact everyone before the contact each other. And get huge amounts of money


yay
 
Expansionist and commercial are the two weakest civ qualities IMHO. Plus having to play as a red headed woman. And I'm Scottish. Chances of playing as the English somewhere less than zero.
 
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