Getting rid of haunted land as Mechanos

Hansebenger

KingKäs
Joined
Jun 18, 2009
Messages
39
Have the Mechanos no ability to remove haunted land ? Neither their Adepts nor their Tech Priests can execute the holy spell to remove haunted land.
Do I overlook something ?
 
Tech-Priests have the spell Vitalize, which removes Haunted Lands. But that's a pretty late game unit. Now that the haunted lands have no positive yields, Mechanos should get an earlier unit with the ability to remove them.

I believe the Mechanos are also lacking the ability to put out forest fires, so maybe some unit should get Spring.
 
A similar problem might exist if your enemy starts scorching all your Plains to Deserts.

Sounds like the Mechanos need a "fire brigade" How about a cheap Drone Unit (Max:4) available at Steam Power that can be sacrificed to remove all smoke, flames, haunted lands etc. and a Mechanos only Worker Promotion "Irrigate Desert" available at Architecture.
 
A similar problem might exist if your enemy starts scorching all your Plains to Deserts.

Sounds like the Mechanos need a "fire brigade" How about a cheap Drone Unit (Max:4) available at Steam Power that can be sacrificed to remove all smoke, flames, haunted lands etc. and a Mechanos only Worker Promotion "Irrigate Desert" available at Architecture.


I for one thinks this is a good idea
 
Why must it be sacrificed? Make removal of haunted lands, smoke, flames a work order that just takes a while. Though they may be cheap, it is yet more micromanagement to replace them.
 
The necromancy tech could be used for biowarfare: plague, wasting sickness, nucks oh my
 
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