XxtraLarGe
Warlord
- Joined
- Aug 9, 2005
- Messages
- 268
O.K., here's a good question for everybody: What does it take to get started with modding this game?
I've seen tutorials for XML, designing a mod, creating graphics, etc., but what is the starting point?
How much customization can be done with creating/editing XML files? How much customization can be done with Python scripting? How much can be done WITHOUT the Civ IV SDK? The reason I ask is because I'm going to get the Mac version when it comes out, and apparently the SDK won't be ported/included.
Here's the type of things I'm interested in: Editing units, limiting the timeframe of a game, limiting tech discoveries, making binding alliances, etc. Suppose your mod was the Crusades and you wanted Crusader units (basically knights, but slightly stronger)?
I know many of these things were fairly trivial in Civ II Gold.
I've seen tutorials for XML, designing a mod, creating graphics, etc., but what is the starting point?
How much customization can be done with creating/editing XML files? How much customization can be done with Python scripting? How much can be done WITHOUT the Civ IV SDK? The reason I ask is because I'm going to get the Mac version when it comes out, and apparently the SDK won't be ported/included.
Here's the type of things I'm interested in: Editing units, limiting the timeframe of a game, limiting tech discoveries, making binding alliances, etc. Suppose your mod was the Crusades and you wanted Crusader units (basically knights, but slightly stronger)?
I know many of these things were fairly trivial in Civ II Gold.