Getting Started

XxtraLarGe

Warlord
Joined
Aug 9, 2005
Messages
268
O.K., here's a good question for everybody: What does it take to get started with modding this game?

I've seen tutorials for XML, designing a mod, creating graphics, etc., but what is the starting point?

How much customization can be done with creating/editing XML files? How much customization can be done with Python scripting? How much can be done WITHOUT the Civ IV SDK? The reason I ask is because I'm going to get the Mac version when it comes out, and apparently the SDK won't be ported/included.

Here's the type of things I'm interested in: Editing units, limiting the timeframe of a game, limiting tech discoveries, making binding alliances, etc. Suppose your mod was the Crusades and you wanted Crusader units (basically knights, but slightly stronger)?

I know many of these things were fairly trivial in Civ II Gold.
 
IMHO XML is the easiest if you dont have good computer coding skills (like me ;) )


It isnt really a program... but a database where python/SDK retrieves it's info...

Some basic stuff you can do with XML Modding/Editing:

New:
Units
Buildings
Technologies
Resources
Promotions
Civilizations
Unique Units
National Wonders
World Wonders
Civics (with a little Python editing)
Great People (with a little python editing)

Change existing:
Units
Buildings
Technologies
Resources
Bonuses
Promotions
Civilizations
Unique Units
National Wonders
World Wonders
Civics (with a little Python editing)
Great People (with a little python editing)


limit/edit/change/increase:
Tech research
starting AI units
starting human (player) Units
Timeline (Ages)
Bonuses
Resources
promotions
Civilizations
Unique Units
National Wonders
World Wonders
Civics (with a little Python editing)
Great People (with a little python editing)


and alot of other stuff... you get the point :mischief:


also graphics are pretty easy (except animations and models)
you can reskin many units and these forums provide very capable modders/skinners/graphic designers that you can use their stuff in your mod... ;)


the movies can be difficuit to make.... unless like me you just use a pic instead of a movie :crazyeye:

Note that you are not really "inventing" new stuff... just rearranging the data to fit your person requirements! :D


however it turns out to be original stuff...

I can go into more detail if you like...

I usually only play with XML because:

1) I am not a great coder/programer :sad:

2) XML doesnt (usually) mess up Multiplayer Games (which I always play in)


however if you learn Python or SDK you can do a lot more with AI actions/decisions/and events... :goodjob:

there are some great coders here that can help you...

I leave that stuff to the professionals :lol:

I personally have been able to make/edit:
Buildings
Technologies
Promotions
Civilizations
Unique Units
National Wonders
World Wonders

with my limited knowledge of XML :p


and none XML related modding:

"snapshot" pics instead of movies
graphic/unit/building buttons
reskinning units
sounds



its a good place to start! :goodjob:


I can go into detail... but I'd probably drone on and on.... :eek:

so I hope that helps! :)

(I answer any post here as best I can in the future...that is if you have any other questions)
 
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