Txurce
Deity
Thal, this looks great on paper. It obviously incorporates a great deal of work, and it's greatly appreciated. The resultant ability to control culture per city is terrific.
Looks like I was ahead of the curve on reducing the Workshop!
The river gold reduction seems very reasonable.
I will try India tomorrow. Because the Sanitation System is river-based, it's a good argument for India keeping its cities near rivers, of course. Does India have a river bias? It probably should for this to have a Pioneer Fort-like effect. Otherwise... maybe India should have the Fort!
And thanks again for the IA fix.
Looks like I was ahead of the curve on reducing the Workshop!
The river gold reduction seems very reasonable.
I will try India tomorrow. Because the Sanitation System is river-based, it's a good argument for India keeping its cities near rivers, of course. Does India have a river bias? It probably should for this to have a Pioneer Fort-like effect. Otherwise... maybe India should have the Fort!
And thanks again for the IA fix.
city does not visually update on the interface until the turn is ended or we enter the City View. I originally had the updates more frequent but it was adding 1-second lag to most actions. I'd like to detect each action that can alter these weights, but without c++ access it's proving to be very difficult. In particular it's hard to identify when influence has been purchased with citystates.
But I agree with txurce, if the ai feels it can kill us, then it should go for it 