dbergan
Warlord
I've spent months perfecting my flagship mod, Soli Deo Gloria, and its kin. SDG overhauls religion such that all civs (except Kongo) can found a religion, and each civ can earn multiple great prophets. The subsequent great prophets are used to evangelize new beliefs, and, as such, a civ's religion could have dozens of beliefs. This all works just the way I want it to.
The ONLY issue I have is that the AI will not use their 2nd, 3rd, etc great prophets. These prophets just wander around their nation doing nothing. They'll obtain the prophets, but not use them.
Here's some more detail. The first great prophet uses the normal "found religion" action. Every subsequent great prophet gets 1 build charge and the ability to build a "great sermon" terrain improvement. Once the sermon is built, the prophet expires (just like a builder using its last builder-charge). The "great sermon" terrain improvement triggers "add new belief" and voila, you're prompted to add something to your religion. "Great sermons" can be built on any terrain within your borders (unless there's already a terrain improvement there... just like you can't put a farm on a mine). And the Great Prophet also comes equipped with the "remove improvement" unit action so they can tear down that farm (or, more likely, a previous great sermon) to make room for their own great sermon.
So, now here's the simple question: How do I get the AI to use the "build great sermon" unit action on their subsequent great prophets? Seems like it should be doable... like how we would tell the AI to use a military engineer to build a fort or airstrip. But after hours of searching, I can't figure this out.
Thanks for reading.
Kind regards,
DB
The ONLY issue I have is that the AI will not use their 2nd, 3rd, etc great prophets. These prophets just wander around their nation doing nothing. They'll obtain the prophets, but not use them.
Here's some more detail. The first great prophet uses the normal "found religion" action. Every subsequent great prophet gets 1 build charge and the ability to build a "great sermon" terrain improvement. Once the sermon is built, the prophet expires (just like a builder using its last builder-charge). The "great sermon" terrain improvement triggers "add new belief" and voila, you're prompted to add something to your religion. "Great sermons" can be built on any terrain within your borders (unless there's already a terrain improvement there... just like you can't put a farm on a mine). And the Great Prophet also comes equipped with the "remove improvement" unit action so they can tear down that farm (or, more likely, a previous great sermon) to make room for their own great sermon.
So, now here's the simple question: How do I get the AI to use the "build great sermon" unit action on their subsequent great prophets? Seems like it should be doable... like how we would tell the AI to use a military engineer to build a fort or airstrip. But after hours of searching, I can't figure this out.
Thanks for reading.
Kind regards,
DB
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