New Version – 4.21.1 (Final 2UC Version)

Understood this is a random thought, but I want to express my deepest appreciation for all of those involved in the Community Patch / Vox Populi effort. I'm on turn 375 of my first game (Rome TSL) and having as much fun as Civ II or SMAC (yes, I'm old). Despite being at a lower difficulty level than usual, I'm actually losing in points, tech, and social policies.

The AI is just freaking devious. For example, Songhai used a Great General to take territory such that I was unable to exit the Mediterranean. Basically had no other reason. Meant I then had to take the associated city, which was a fun challenge.

Frankly, VII should have been this game with a few districts (not as many as VI). Not sure if I'll ever play it.

Just about my only critiques are:
- limit scout territory reveal experience (i.e., barbarian combat XP),
- after a while, all my cities are perpetually in WLTKD, and
- diplomatic sanctions should expire unless renewed.
Also, for the map I'm playing, the "no ancient ruin" check box doesn't work.
Sorry for the off-topic, but how do you play with TSL? Do you use a specific map or a particular mod?
 
Sorry for the off-topic, but how do you play with TSL? Do you use a specific map or a particular mod?
There are several mods of TSL maps, including by Hormigas and Gedemon. They have different functionality and options, although I don't remember well enough to give a description. My approach was just to try each for a few turns. Some other mods are not compatible, so you may have a crash or two.

To me it's by far the most fun way to play: recreating a durable Roman Empire, building an Incan civ that defeats the Europeans, having China reach its potential for long-term dominance, and more. The key is picking other players so everyone has a decent amount of room to grow. The one way VI was better is it also allowed picking the city states and natural wonders, which was great.
 
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