Getting the party started - how to play a turn

RFHolloway

Analyst in the UK
Joined
Apr 8, 2004
Messages
860
Location
Cambridge, UK
What to do when you want to play a turn

Go here to pick up the save

http://mail.google.com/mail/

user name go.gongshow password aintheuk

detatch the file, move it into the save game directory and open it

Password for the game is 15angrydrunks

play the turn and press enter

When prompted save it as Mtdg2_XXX_Gong.sav where XXX is the turn number

Then email it to regentman, gingerale and team babe from the Gmail account

post here

http://forums.civfanatics.com/showthread.php?t=199489&page=99

to say you have played

and post here

http://forums.civfanatics.com/showthread.php?t=200325

to tell us what happened
 
when a save mail to our box, where is the thread to decide WHO will play the turnset? and follow what stategy to play?

[edit]:
I download one of the save and take a look.
does a mod need to be install?
and are there any thread show how to do multi-player trade?
 
when a save mail to our box, where is the thread to decide WHO will play the turnset? and follow what stategy to play?

[edit]:
I download one of the save and take a look.
does a mod need to be install?
and are there any thread show how to do multi-player trade?

Decide? - you obviously haven't quite got the spirit of this team yet. Most demo games have elections for posts which enable you to do stuff, and votes on decisions. Us, we are gloriously unorganised. So if you have read the turnplay threads and logs, and probably any other thread that has had a post in the last week and had a drink in the bar, your probably good to go. In fact given the number of available turnplayers, if you grabbed it and played you would probably be doing us a favour. Post a got it in the turnplay log, and replace that with a turnlog once you have done it.

At the moment the most important thing is to be up to date with the diplomatic situation with Team Babe re tech trading.

No mods are necessary, and I have no idea how to do multiplayer trade, but it should be standard for a multiplayer game.
 
Since 'cane is back and seems willing/able to take the turns, I think it's best for us to let him to do that ATM. The reason is we're in a rather delicate phase were timing of science is crucial and dependent on fiddeling w micromanaging. He's also updated on the diplo part and has frequent contact with Whomp. No offense Archie, but stay cool with turnplaying for now (I will).
That said, everyone is encouraged to chip in ideas on what to do and every contribution is welcomed. RF's analysis on our style of teamwork is otherwise a good one. We're an entertaining anarchy :crazyeye:
 
like most forum, I think I will read enough post before I post.
 
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