GG 1: Religious Fanatics

Originally posted by ChrTh


Got me! I was able to end it in my second turn...is it possible they declared war on us when you replayed and you missed it?

Also, another quirk: in your original write-up, England had Monarchy...but in the game, they had Republic instead.

Maybe they did. I did kind rushed through the second set of turns but don't know how I could have missed a declaration of war. Maybe the declaration was sent to the "OLD" High Priest of the Cult of the Seal.

Monarchy - Republic, As my sister would say "they're the same but they're different."
 
I got it. Haven't been playing CIV 3 for a while, ohwell.
 
Preturn: I change all granary producing cities to marketplaces, because we need them to pay for the amount of gold we're losing.

90 BC: Move settler north towards France to culture attack. Send a horseman to cover it, for a while. I move our galley onto a sea square. I pray for luck for our galley.

70 BC: The galley survived. Our prayers have been answered! I've decided to start selling world maps all around so we can earn some cash. We earn total of 8 gold from the 3 civs. No offense at ChrTh, but I think switching to Monarchy was a bad idea. We have to pay for unit costs.

30 BC: More maps sold for total of 3 gold. Whoopee! :(. Worker completed in Nara. Time to connect some roads so we can earn cash from them.

10 BC: 3 more gold from maps. Kyoto to go into disorder so bring up a taxman. Ask England for a loan, and ofcourse they refuse. Has anybody ever been succesful with geting loans?

10 AD: In my stupidness I forget to sell ROPs!. Get one from Iroquois and they pay 78 gold. Sell maps for 3 gold. Current gold is 194, and we're losing 24 per turn. Threaten France with war, and get 13 gold + World map. Again they bow down to our superior power and god.

30 AD: Marketplace completed in Kyoto. No immediate earnings from it. Bully France and Iroquois into giving me a total of 20 gold. The pagans deserve what they got. Get 1 gold from England too.

50 AD: Culture expands in Izumo. Tokyo completes a marketplace. 3 more gold from the map. Total gold 182.

70 AD: Not much happening in this turn. Move some workers around.

90 AD: Ahh what the hell! The damn English sneak a settler in the tundra south of us. Maybe we'll take their city with culture, or with samurai. Our holy nonsense power will destroy them. *Notes to raze that city*. Monotheism in 1 turn. I'm not sure about this, but I move the tech ticker thingy down to lose less cash. It will back up next turn. Another risky move and demand 15 gold from France. 2 gold from the other 2 civs.

110 AD: Final turn. Another marketplace finished. Some courthouses being built so I can start earning from those markets. Hanging Gardens in 4 turns. Theoleogy in 14 turns. We need money big time! We only have 132 gold and losing it at 25 per turn. Don't over demand France because they may get a bit too hostile. Iroquois on the other hand can be beaten down as much as possible. And so ends my reign of terror. The Iroquois and France are spared, but I, God have been killed. Who be my murderer is a mystery but fingers point at Ming!

The switch to monarchy may have been a bit too early. I usually wait till after I have temples and marketplaces, and some units done. We'll survive but need some great scheme to earn cash or start disbanding units. I don't want to give France any ideas though. Nor do we have enough gold to upgrade horsemen to Samurai. I suggest, we go build some marketplaces, and then Samurai and finish France. We should be earning cash from there, and then figure out what to do next.

Here is the save:
http://www.civfanatics.net/uploads/GG1-110AD.zip
 
We could. I wanted to ask the rest of you guys. We wouldn't have to pay for units, but we wouldn't be making as much money either.

ChrTh: Saw your sig. I can't wait for NWN either!
 
Got it.

I should have something up late tomorrow night. I won't be going back to despotism. We're only paying 6/turn for the extra units and don't have any more on the way currently. I have to think we'd be losing a lot more in despotism right now due to corruption.

Anyway, it looks like it's going to be some fun jiggling around trying to make this work. I'll probably have more cities set to wealth than I've ever had before this early in the game (only after they have courthouses of course).
 
Originally posted by Octavian X
Can I join this one still?
Ummm, I'm not sure. We have 5 players right now.

I guess the other players can decide. 6 is more than usual right now, but if anybody wants to drop out or something, you're in. But wait too see what everybody else says. Its not a rejection.

@Ming: I agree that we aren't losing much to gold per turn. One advantage which would be nice right now is pop rushing. We have no money to buy improvements, but unless things get really bad, monarchy it is.
 
We also might want to build a couple more cities in the 'dead' spots (the tundra to our SW, for example)...since we can support 2 military per city in Monarchy, it'll decrease our costs (assuming we don't build any more units)
 
After Ming was ordained by our almighty diety to control the most holy of lands, royal religious scholars and diviners told him of a wonderful secret they had been working on, Theology. Apparently the divination of this secret would allow the creation of a wonderous cathedral such that the world has never seen.

Ming, humbled that he may partake in this wonderful testament the greatness of his almighty diety, vowed that study of these secrets would take all his resources. He spent his reign inspiring his people to tythe money to fund this research, holy taxmen were sent throughout the land, towns were dedicated to the creation of wealth and wealth alone. Occasionally the people starved in efforts to produce tythes.

Deals were made with neighboring lands for more and more money to fund the research.

The tythes came back to Kyoto in droves, and still Ming spent more and more, quite nearly emptying the most holy of royal coffers. And yet, the people did thrive.

At the end of Mings reign, on his deathbed, he knew he had succeeded in both securing enough funding to complete the divination of this wonderful secret, and in creating a stockpile of building materials in the holy city of Kyoto to begin construction on the Wonderous Cathedral once the divination is complete.

Here's the situation:

Theology is set to finish in 3 turns. Kyoto has a Cathedral (or Colloseum, can't remember) going as a prebuild. Switch it to Sistine as soon as Theology is discovered.

We've got 46 gold in the bank and we're losing 9 gold per turn, so we're good on the budget. As soon as it's discovered, you'll have to go through each town and get rid of the taxmen, they're all over the place. Though there are less now than at the height of tax season.

After that, drop research and crank on infrastructure, we'll be about 15 turns behind on infrastructure due to our monotheism/theology binge.

I've been trading the world map to england every turn for 1 gold, the iroquis are completely broke. The french were broke for most of my turns. England is the other power on this continent. We've got a couple of luxuries in trades with France, so happiness won't be a problem.




Turn report:

Pre turn - Switched Kyoto Courthouse -> Settler, lost a few shields. I didn't think a courthouse in the capitol would provide the benefit of founding another city quickly

130 AD - Settler completed in Kyoto, sent west to fill the gap between the french cities

I did a LOT of trading on this turn. Traded Monotheism to English for Republic, all their Cash (34), and world map.

Traded Republic to French for all their cash (26), and Map

Traded Republic to Iroquis for all their cash(7) and map

Kyoto set to Colloseum (or Cathedral, can't remember) as Pre builder for Sistine Chapel



150 - Yokahama temple founded, city set to wealth, cash drain is very high at this point. Holy Tythe (tax) collectors sent to cities throughout the land

170 - Edo finished marketplace, again wealth is ordered. More taxmen ordered in cities nearing the end of building projects

190 - More taxmen created as building projects near completion

210 - Matsuyama founded in the west. More tax collectors, settler completed and sent to tundra to relieve pressure on royal and holy budget.

230 - Nothing

250 - Nothing

270 - More cities set to wealth and more taxmen collected

Trade Monotheism to French for 20 gold. The holy accountants meet with the holy diviners and now realize with a new city on the way, there will be funding to complete the divination project without running out of money, celebration occurs. Tything continues unabated just to make sure.

290 - Sappora founded in the Southeast tundra to relieve funding efforts and to make really big cans of holy beer.

Traded Monotheism to Iroquois for Worker (free workers are good.) and Map.

I gambled and sent our galley east in hopes it'll make it to land before ocean runs out. I'm pretty sure I lost that one, I believe the galley will be sinking as soon as the next turn happens. Oh well.


Good luck...

File: http://www.civfanatics.net/uploads/GG1-280AD.zip
 
yes its Ex's turn.

The order is:
Me
Ming
Ex
Sealman
ChrTh
 
alright, I'll make this quick. No turn summaries.

What happened? Nothing really... we got Theology and are currently working on Feudalism (8 turns). I picked up a couple hundred cash (258) by put sci to 0 for a few turns and using a scientist in Kyoto. Someone might want to fire that scientist, not sure whether I did. We are working on the Sistene Chapel (63 turns?), and I cancelled wealth/tax collectors in most cities. AI is willing to give Feudalism/Lit + goodies for Theology - that will be the next players choice. I'm feeling lazy right now, so ask if ye got anymore questions.

Will post save in about an hour or so.
 
Get rid of those entertainers in Kyoto and put them on the mines and forests, and we can get sistine's done in 26 turns.

We should temporarily be a cultural powerhouse with all the cathedrals getting ready to land. But we won't be able to win culturally w/o any science wonders or buildings.

After we get Feudalism (by trade or research), I vote we crank out the samurai and go get the pyramids from the heathen english ( and wipe them off the map while we're at it!).

I think we'll need to do quite a bit of expansion during the middle ages, we won't be able to get a tech lead in later ages w/o libaries & universities, so we'll probably have to use the low/no research gambit.
 
Originally posted by MingTheMerciles
I think we'll need to do quite a bit of expansion during the middle ages, we won't be able to get a tech lead in later ages w/o libaries & universities, so we'll probably have to use the low/no research gambit.

Remember, we don't have a choice but to use the low/no research gambit. Our science rate can not go over 50%
 
It will get hard into the Industrial age with the tech rate. We will have to beat techs out of civs. After we've got through these few religious techs, there really won't be any more, so we should start making cash to buy techs later on.
 
Back
Top Bottom