stealth_nsk
Deity
Yeah, like I know that 100+ years ago, there were numerous trains that could go over 100mph.
Not sure about 100mph, but Cramptons were able to run at 70.
Yeah, like I know that 100+ years ago, there were numerous trains that could go over 100mph.
That's not how statistics work.
Cheers, LT.
The point still stands, thoughOne scientist thought that high speed train travel could make the brains fall out.
Did we?
You just made my day bro. Thanks.
Yes, but the point is if those things are "necessary for balance", then the game must be unbalanced without it
6. Since this opinion is only held by such a small minority, it follows from your premise in (1) that your opinion should not be given influence over the majority of people in this thread.
You just refuted your own position.
Of course, you could say now that my above argumentation makes use of a sleight-of-hand trick with its usage and interpretation of the numbers.
the fact that we had the influence to put the GDR in the game in the first place is as lunatical as I'm prepared to let the influence of a few people dictate development resources for Millions, and by me I mean 2k will be prepared to let influence... because I have no real say on anything
So far all you have done with your posts is repeat two thing's I said in my original post in a different way, job well done I think, a round of applause to the deductive capabilities of one Psyringe.![]()
The reason why a Giant Death Robot won't exist in the future is still because of mobility problems, a large target on the battlefield = a dead target, and huge expense compared to other types of weapons.
A tank-killer with low-silhouette would have a much easier time taking down a large hulking GDR than it would a regular tank for obvious reasons. Multitudes of very cheap weapons could damage the mechanical legs of such a vehicle with relative ease.
The argument that it could traverse bad terrain easily isn't quite right. Giving a giant machine with hordes of moving parts (is bad right there) to have the balance that a human does is 100% not realistic. In order for something to travel at speeds on paved roads that 4th gen tanks are planned to is practically impossible (100km/h).
And the power requirements to run such a beast compared to a motor is enormous and would not be worth it for gaining nothing in terms of combat capability.
GDR = horrible front line war machine in every single respect.
He repeated what you said and pointed out how it didn't make any sense (and contradicted itself). I don't see how you figure that warrants mockery.
Actually, limbed form of mobility has many advantages over wheeled and caterpillar mobility. It uses up less surface contact area getting from point A to B (good for avoiding mines and booby traps). Getting over sudden limited steep inclines like buildings, rocks trees etc. that wheeled or caterpillar just cannot as well as treading through rivers without complete submersion. Limbs themselves can be used as bulldozer weapons to smash, crush, karate kick and destroy all forms of obstacles in your path.
Just observe how much work and mobility your own limbs have, transporting all those guts and other heavy organs , oh and the ass (heaviest part of body) as well,
all the while being very stable and balanced and mobile. Humans would not be very mobile and have gotten across great distances in such short time on caterpillars.
As far as speed goes, well just imagine Giant War Frogs or Giant War Grasshoppers as they leap great distances in minutes!
Only thing I can imagine better than long limbs is hover or some form of anti-gravity.
Sure, in a sci-fi movie or game... but realistically in real life; there is that darned gravity thing that won't let something 'leap over trees', especially if it weighs tens and tens of tons.
I also feel that even the people who voted to remove the unit realize this fact, and are only against the GDR because of it's name, and it's graphical representation.
Nobody is against having unrealistic things in the game.
Actually, limbed form of mobility has many advantages over wheeled and caterpillar mobility. It uses up less surface contact area getting from point A to B (good for avoiding mines and booby traps). Getting over sudden limited steep inclines like buildings, rocks trees etc. that wheeled or caterpillar just cannot as well as treading through rivers without complete submersion. Limbs themselves can be used as bulldozer weapons to smash, crush, karate kick and destroy all forms of obstacles in your path.
Just observe how much work and mobility your own limbs have, transporting all those guts and other heavy organs , oh and the ass (heaviest part of body) as well,
all the while being very stable and balanced and mobile. Humans would not be very mobile and have gotten across great distances in such short time on caterpillars.
As far as speed goes, well just imagine Giant War Frogs or Giant War Grasshoppers as they leap great distances in minutes!
Only thing I can imagine better than long limbs is hover or some form of anti-gravity.
Thats not true az, I don't want the option to remove GDR's in the game.
I am against having too unrealistic units in civ game. No magic points for units and no Giant Death Robots thank you.
That's not how reality works! See: the strength (i.e. how much load it can bear) of a structure depends on the cross area. Meaning a bone twice the usual size (2x diameter, 2x length, etc.) would have x4 strength (cross area goes to the square).It would still have no problem leaping, I assure you.g?
I can see why people don't want unrealistic units, but you're comparing a unit that functions exactly like all the units that are (very) rough facsimiles but is unrealistic to a magic points system which is entirely at odds with how… everything, I guess, works. Not a very strong parallel.
That's not how reality works! See: the strength (i.e. how much load it can bear) of a structure depends on the cross area. Meaning a bone twice the usual size (2x diameter, 2x length, etc.) would have x4 strength (cross area goes to the square).
However, the load and weight follows the volume, meaning the bone, now x4 as strong, would need to carry x8 the load (as volume goes to the cube).
If the frog-bone is quadrupled in size (i.e. x4), the strength would be 16x (4²), but the load to carry would be 64x as much (4³). Go ahead and calculate how self-destructing a house-sized frog would be.
That's why mice have tiny feet and elephants have huge trunks.
Cheers, LT.