Giant Earth Map - Version 4

Tried opening the WB file as one did in a previous posting and this has gotten in the file again: MaxTurns=500

Can I just delete that part of it and there will be no turn limit?? Or what should I set it to?
 
I have a Pentium 4/3ghz, 1gb ram and a geforce 6600gt. Will I be able to run this? Any advice to help me improve performance?
Thanks
 
it will run but due to small amount of ram:
- limit any extra graphics/animation etc
- loading map at the beginning can take even 10 minutes+
- loading map in later stages (after year 0) can take even 30 minutes
seriously jump to computer store for extra 1-2 GB ram, I would do that but got a laptop and it's not so easy (and cheap)
 
Having the highest population density, I thought giving extra food for Netherlands is appropriate. I know it is odd, but the only way to give extra food is to make it as desert and put floodplains on it.

hee hee you can make "Grassland" floodplains you know. Something I learned early on, all that needs to be done is to make it desert, make it a floodplain, then convert the place back to grassland, it becomes a "grass floodplain"
 
lol hate to burst your bubble, but you can just place floodplains over grassland.

Anyways he chose desert because he needs exactly 4 food on the tile. Grasslands would be 6 I think. He just wanted one more food than normal (3).
 
lol hate to burst your bubble, but you can just place floodplains over grassland.

Anyways he chose desert because he needs exactly 4 food on the tile. Grasslands would be 6 I think. He just wanted one more food than normal (3).

Thats right indeed. In GEM v1.0 - v3.1, I had floodplain on grassland and plains. It was however giving too much bonus to those area. Some people have commented that makes the game too focused in growing the cities without any alternatives. As I don't want GEM to be a mod but just a plain map, I decided to follow the standard, i.e. floodplains only on desert.
 
Thats right indeed. In GEM v1.0 - v3.1, I had floodplain on grassland and plains. It was however giving too much bonus to those area. Some people have commented that makes the game too focused in growing the cities without any alternatives. As I don't want GEM to be a mod but just a plain map, I decided to follow the standard, i.e. floodplains only on desert.
cool! great news :D

i have some question, is it hard to cut of part of from your map and export to new one? there could be lots of nice map exported from yours, for many scenarios and mods
 
I'm a huge fan of the map, great job with it and keep up the good work. I find the regions very accurate but also balanced in many ways. They also add a whole other dimension to picking a leader, as a normally poor choice might have a good starting location.

I do, however, have to second what a few other people have said. The map starts to lag like crazy once you get around the gunpowder/nationalism era. I was playing last night with turn load times of 5 minutes minimum.

I'm running an AMD X2 4800+ with 4 gigs of ram and an ATI 1950xtx video card.

Is there any way at all to speed up performance between turns? The game is now basically unplayable but I'm really enjoying it so far. I was cleaning my room and doing laundry in between turns but I actually ran out of chores to do :)
 
I haven't fixed the problem yet, but you'll need to reduce the number of civs to normal values (24 I think).

I presume there are lots of tutorials on how to do this.
 
Do you have to make additional downloads to get those civs in the game? I don't have any other mods and only have the official civs, so does that create a problem for this map?
 
I just tried to download a patch and had the same problem. I don't think it's just these files. I think there is something wrong with the database server at the moment.
 
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