I decided to try Moonsinger's suggestion. I played a continents map and managed to get a landmass to myself.

(Or at least until the Koreans got the GLHouse and settled a few towns in the north.) I chose the Koreans and the Indians because of their low aggression levels. Unfortunately wars raged for much of the time so that plan didn't work too well.
I got the Republic slingshot (possibly because of the early war between India and Korea) and then did min research on Lit. I traded for many of the other techs, using my cash and free tech to help within touch on the bottom path of the MA tech tree. They didn't bother about Lit and I got it around the time the others started Copers, so I knew that the GLib was mine to build whenever I wanted it.
The Koreans attacked me once their war with India was over, despite the fact that I was supplying them with horses. I cleared them off my continent with trebs, MDIs and ACs, taking the last town just as they got rifles. I took peace with my continent securred and waited for the AI civs to make some progress through the tech tree.
The trouble was that the Indians and Koreans had unfinished business and a war kicked off between them again. By the late IA, India had infantry, tanks and planes. Korea didn't have rubber and they were starting to collapse. Finally with Korea down to one city, I converted my palace prebuild to the Great Library. I still lacked AT, Electronics, Mass Prod, Mot Transport and Flight (plus for some strange reason Music Theory) and the Indians were in Modern Times. I also lacked oil and rubber.

The Koreans were soon KO'd and I then remembered to check culture. The Indians were on 50K and gaining by around 500pts per turn.

There was no way that I could do any serious damage with arty, rifles and cavs against TOW Infantry, tanks and bombers in just 10 turns and so I've decided to try again.
On reflection I really needed to have protected the Koreans. Oh well, you live and learn.