I work on Githzerai / Githyanki for Orbis as I loved them in all PC game I have played with/against them.
I just have thought about how their most important mechanics should look like, not details like units or leaders. That will come later. The base theme is their eternal fight against each other ignoring the limitation of country, plane or existance.
If you have other ideas that can help me flesh out the civ I would love to hear them.
That's what I have thought of so far. For the bolded parts I need some help how I could it (or something similar):
Githzerai
Racial Promotion:
Gith:
Spell resistance +10%
+10% retreat chance
Allows Teleportation to Capital
Gith-racial+Githzerai-civ+Level 10: Mental Equilibrium → Magic Immunity, +1 XP per turn
Civ-only civic: Inner Focus: +1
for city -1
equal to the level of the highest unit stationed in a city, alternatively +x%
-x%
where x depends on the whole XP level of the civ. No foreign trade routes.
Capital with +1 air lift and +1 trade route (as with Obsidian Gate)
After the second city is build, both cities get equal in population and the other Gith civ gains control of the first city as they open a planar portal and get for their enemy. They immediately declare war on each other.
Githyanki:
Racial Promotion:
Gith:
Spell resistance +10%
+10% retreat chance
Allows Teleportation to Capital
Unit with Gith-racial+Githyankiciv+Level 10: Forge Silversword → +1 Strength, +1 Defense, Slays immortals permanently, kills teleporting units that are in war with you.
Civ-only civic: Reckless Expansion: +1
, -1
equal to the highest level of a unit stationed in a city, alternatively -x%
, +x%
where x depends on the whole XP level of the civ. No foreign trade routes.
Capital with +1 air lift and +1 trade route (as with Obsidian Gate)
After the second city is build, both cities get equal in population and the other Gith civ gains control of the first city as they open a planar portal and get for their enemy. They immediately declare war on each other.
I just have thought about how their most important mechanics should look like, not details like units or leaders. That will come later. The base theme is their eternal fight against each other ignoring the limitation of country, plane or existance.
If you have other ideas that can help me flesh out the civ I would love to hear them.
That's what I have thought of so far. For the bolded parts I need some help how I could it (or something similar):
Githzerai
Racial Promotion:
Gith:
Spell resistance +10%
+10% retreat chance
Allows Teleportation to Capital
Gith-racial+Githzerai-civ+Level 10: Mental Equilibrium → Magic Immunity, +1 XP per turn
Civ-only civic: Inner Focus: +1




Capital with +1 air lift and +1 trade route (as with Obsidian Gate)
After the second city is build, both cities get equal in population and the other Gith civ gains control of the first city as they open a planar portal and get for their enemy. They immediately declare war on each other.
Githyanki:
Racial Promotion:
Gith:
Spell resistance +10%
+10% retreat chance
Allows Teleportation to Capital
Unit with Gith-racial+Githyankiciv+Level 10: Forge Silversword → +1 Strength, +1 Defense, Slays immortals permanently, kills teleporting units that are in war with you.
Civ-only civic: Reckless Expansion: +1




Capital with +1 air lift and +1 trade route (as with Obsidian Gate)
After the second city is build, both cities get equal in population and the other Gith civ gains control of the first city as they open a planar portal and get for their enemy. They immediately declare war on each other.