Githzerai/ Githyanki civ for Orbis

Imuratep

Cultist of the Old Ones
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I work on Githzerai / Githyanki for Orbis as I loved them in all PC game I have played with/against them.
I just have thought about how their most important mechanics should look like, not details like units or leaders. That will come later. The base theme is their eternal fight against each other ignoring the limitation of country, plane or existance.
If you have other ideas that can help me flesh out the civ I would love to hear them.
That's what I have thought of so far. For the bolded parts I need some help how I could it (or something similar):

Githzerai
Racial Promotion:
Gith:
Spell resistance +10%
+10% retreat chance
Allows Teleportation to Capital
Gith-racial+Githzerai-civ+Level 10: Mental Equilibrium → Magic Immunity, +1 XP per turn
Civ-only civic: Inner Focus: +1 :science: for city -1 :hammers: equal to the level of the highest unit stationed in a city, alternatively +x% :science:-x% :hammers: where x depends on the whole XP level of the civ. No foreign trade routes.
Capital with +1 air lift and +1 trade route (as with Obsidian Gate)

After the second city is build, both cities get equal in population and the other Gith civ gains control of the first city as they open a planar portal and get for their enemy. They immediately declare war on each other.

Githyanki:
Racial Promotion:
Gith:
Spell resistance +10%
+10% retreat chance
Allows Teleportation to Capital
Unit with Gith-racial+Githyankiciv+Level 10: Forge Silversword → +1 Strength, +1 Defense, Slays immortals permanently, kills teleporting units that are in war with you.
Civ-only civic: Reckless Expansion: +1 :hammers:, -1 :science: equal to the highest level of a unit stationed in a city, alternatively -x% :science:, +x% :hammers: where x depends on the whole XP level of the civ. No foreign trade routes.
Capital with +1 air lift and +1 trade route (as with Obsidian Gate)
After the second city is build, both cities get equal in population and the other Gith civ gains control of the first city as they open a planar portal and get for their enemy. They immediately declare war on each other.
 
They may fight also against the Old Ones, who are the local illithids ?

I don't think they should have civ-only civics, to simplificate the game.

But they may have obsidian gates in their cities, like the Infernals. The two civs may be the same civ but with opposing leaders, like for the Mazalts (now... i don't remember their actual name ^^), and may fight each other as you said.
 
They may fight also against the Old Ones, who are the local illithids ?

I don't think they should have civ-only civics, to simplificate the game.

But they may have obsidian gates in their cities, like the Infernals. The two civs may be the same civ but with opposing leaders, like for the Mazalts (now... i don't remember their actual name ^^), and may fight each other as you said.
 
(sorry, I had problems with my messages... could you erase the first, the second and this one ?)
 
I don't want them to be a summonable civ as the Infernals or the Mercurians as you don't have anything from summoning either civ to the world. That's why I want to avoid having an Obsidian Gate in every city, just the one in the capital to keep it balanced (but could be quite powerful as every gith can cast escape.)
I can do it without a civic. The target is to give both civs a boon depending on the level of the most experienced unit.
The most simple one would be a building like this:
Sacrifice (or just requires?) a unit with level 6 (like Heroic Epic): +20% :science: -10 % :hammers: +2 :gp: (sage)
Sacrifice (or just requires?) a unit with level 12 and the first building: +30% :science: -15% :hammers: +2 :gp: (sage) --> a total of +50% :science: -25% :hammers:. It should be no national wonder, but a building available everywhere.
The ideal solution would be a building like the Dwarven Vault only with overall XP-level.
Both +:science:/-:hammers: and -:science:/+:hammers: can be a big boon (with a significant drawback).

PS: About OO - only if there will be a Illithid unit for OO at some time (as a evil only UU). OO right now aren't the Mind Slavers Illithids are in D&D.
 
Interesting idea. And those darn gith seems to turn up everywhere already so it's not that much of a stretch to put them into FFH (which was based on a AD&D campaign).

Heh, I figure that the Githyanki will have all their level 11 units autosacrifice. To compensate they get an over-the-top powerful Lich Queen unit and Red Dragon Riders in the late game.

The Githzerai would have it a lot tougher. Nothing but strong priest units would make them pretty inflexible. They're basically an all-monk culture.

Neither civ would have any benefit of metal weapons, since they don't know how to work metals, nor would they be good at farming, mining or animal husbandry. On the other hand they wouldn't be much bothered by terrain, being just as home in the snow as in the desert.

I'm sure the psionic abilities will help them overcome their strategical shortcomings.
 
The githzerai monks could be available early on, as every githzerai is a monk, and have free promotions reaching precise levels, which could be inspired of D&D 3 monk abilities and psionic powers.

Having to choose among a promotion pool would help diversify their units abilities.

Can a unit gain strength reaching precise levels ? It would allow not to overpower their early roster.
 
Good ol' fashion Astral Piracy? (I got 4E+3.5E Gith books)
 
For the Githyanki the Lich Queen is a quite good reasoning for sacrificing your high level units.
For the Githzerai you could justify it by a form of ascension. Like having learned all that you can learn from this plane and then disappearing from it.
Both could be made it a boon too:
Promotions:
Inner Balance I-V
Requires Level 7 and Githzerai
-10% Strength +20% Withdrawal chance. Gain the Psionic Focus promotion on acquiring
Reckless Hate I-V:
Requires level 7 and Githyanki
+20% Strength -10% defensive Strength. Gain the Psionic Focus promotion on acquiring.
Psionic Focus:
Allows the "Spread the Hate of Gith" and "Spread the Wisdom of Zerthimon" spells.
Balance in all Things:
Requires Inner Balance V.
Allows the "Explore new Plane" spell.
Silversword:
Requires Reckless Hate V.
+4 Combat Strength +4 defensive Strength. Kills immortals. 5% chance of dying each turn.

Spells:
Spread the Wisdom of Zerthimon
Requires: Psionic Focus and Githzerai and city tile
Gain :science: equal to UnitlevelxUnitlevelx10. Removes Psionic Focus.
Spread the Hate of Gith
Requires: Psionic Focus and Githyanki and city tile
Gain :hammers: equal to UnitlevelxUnitlevel. Removes Psionic Focus.
Explore new Plane:
Requires: "Balance in all Things"
Gain a free tech. Sacrifice the unit.
 
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