Aussie_Lurker
Deity
Just spit-balling again, but I had a thought that bonus resources should play a part in the trade route mechanic (as luxuries & strategic resources currently do) both in the value of the trade route, as well as possible additional benefits from said trade (whether domestic or foreign).
For example, I think that the base food or production generated by a domestic trade route should be boosted by the number of quality of bonus resources the trading city has. So, for example, say Berlin (with Stone, Marble & cows within its city radius) decides to do a domestic (production) trade route to Hamburg. The presence of the Stone, Marble & possibly even the Cows should provide a production boost to that trade route). Similarly, a domestic (food) route could be boosted by a bonus resource like sheep, cows or wheat (on a separate note, I'd also like to see more crop-based bonus resources, just for visual variety than anything else).
Similarly, though, it would be nice to see foreign trade routes give bonus yields to each party-other than gold & science-based on a similar formula to how gold is worked out, & including bonus resources in the mix.
On a separate, but related note, it would be nice to see more buildings that can take in resources (either local or trades) & convert them into either other resources-or yields for the city the building resides in. As a possible example, taking in dyes & cotton &/or silk to produce culture for the city (or a fine clothing luxury). The more copies of the resource you have, the greater the benefit.
Anyway, I'd be interested to hear people's thoughts on this.
Aussie.
For example, I think that the base food or production generated by a domestic trade route should be boosted by the number of quality of bonus resources the trading city has. So, for example, say Berlin (with Stone, Marble & cows within its city radius) decides to do a domestic (production) trade route to Hamburg. The presence of the Stone, Marble & possibly even the Cows should provide a production boost to that trade route). Similarly, a domestic (food) route could be boosted by a bonus resource like sheep, cows or wheat (on a separate note, I'd also like to see more crop-based bonus resources, just for visual variety than anything else).
Similarly, though, it would be nice to see foreign trade routes give bonus yields to each party-other than gold & science-based on a similar formula to how gold is worked out, & including bonus resources in the mix.
On a separate, but related note, it would be nice to see more buildings that can take in resources (either local or trades) & convert them into either other resources-or yields for the city the building resides in. As a possible example, taking in dyes & cotton &/or silk to produce culture for the city (or a fine clothing luxury). The more copies of the resource you have, the greater the benefit.
Anyway, I'd be interested to hear people's thoughts on this.
Aussie.