GK1- The Wrath of Khan!!

You're going down gorm!!;)
 
Hmm, I wonder if I can ask for a roster swap to the A team? Would it be unappropriate? is that uncool?
 
Go for it, I'm all for another SG with you 2.

[edit]- Just post a message in SG A forum & hopefully someone will be willing to switch. :D
 
Gorm, you did go ahead with your seven remaining turns didn't you?

btw, I am back home way sooner than expected!
 
I will finish the game by the end of today. Sorry about it.
 
2030:

1990:
Gave Joan 40g for contact with Russian.
Trade IW for Mystism with Russian.

1950:
Vet archer kills vet war, redlines.
vet spear kills reg war, promotes.

I checked, suing peace with lizzy gets us writing. :( too bad we can't do that.

1910:
Berlin makes spear, starts arch.

IBT:
Elite spear kills reg war.

1870:

1830:

1790:
Berlin makes arch, starts settler.

Next better player.


The save


Map21.jpg



What about settling where the war is. Reasons

(1) Access BGs immediately
(2) Sea access
(3) But lose river access.

Can someone please post screenshots, this pic was taken some time back, does not reflect actually maps now. My graphics is screwed up because i installed the GOTMs packs for the GOTM-Oda game. In my graphics, the incense we have is now rubber.
 
Suggestion:
Settle in corner next to mountain, will have river borders on three sides for better defense. Can post sentry on mtn to west for early warning of incoming flying monkeys and or barbs. will have prime killing grounds on plains surrounding mountain.

Bede.
 
The problem with settling where the warrior is or next to the mtn is that it will throw off our RCP plan. While normally I'm not a fan of RCP I think with how few & spread out our cities are it will be necessary.

We could settle there we just have to figure out what it would do to all our other future cities.
 
Here is our northwest situation:

WoK_1790BC.jpg


Settling with keeping RCP in mind seems the most logical thing to do. To do so, we need a large grid map to make a dot map (I'll see what I can do).

It may take some time to find out out where to settle and to agree, but it IS important in this game.

Anyway:

PT 1790 BC: Switch lux to zero%
 
Here it is: gridmap with dots. This are Sir Bugsy's dots.

Let's face it lads: these locations are louzy! But I can't find better ones :(

WoK_1790BC_grid_dots.jpg
 
Somehow, I am reluctant carrying out the plan above? Do I have a go?
 
I think the ivory spot is SE o where yours is. We try to keep on the other side of the river.
 
Gorm, if I move it one to the SE, it will mess up the RCP! My dots are all 11 or 11.5!
 
I tot we were doing 10.5. I think we can't keep pushing the cities out. I dun see much advantage of an 11-11.5 RCP to Bugsy 10.5 plan earlier. Every turn we delay, we are digging a deeper hole for ourselves.
 
10 / 10.5 it is!

Pre Turn 1790 BC: lux to 0%

Turn 1; 1750 BC: Move some units.
Turn 2; 1725 BC: Our northwest warrior scout discovers Lizzy’s border
Turn 3; 1700 BC: We discovera barb camp and a Russian scout
Turn 4; 1675 BC: We have a settler, make another spear. The barbie camp adds 25 gold to our treasury! The settler goes to the dyes.
Turn 5; 1650 BC: Hamburg founded on ivory.
Turn 6; 1625 BC: Our warrior in the northwest climbs a mountain and has an English archer nect to him
IT: The English Archer is victorious :(
Turn 7; 1600 BC: Spear finshed in Berlin, another spear? Up to next player ;) . Our ‘French’ warrior scout is surrounded by barbies….
Turn 8; 1575 BC: Our warrior is left alone by the barbies.
Turn 9; 1550 BC: 2 units arrived at the dyes: It is a dyes paradise! I decide tochange production in Berlin to settler.
Turn 10; 1525 BC: :sleep:

The save

And a new dotmap:


WoK_1790BC_grid_dots2.jpg



The red can be 1, 2 or 3 to the west, but then we won't have acces to the sea. The yellow can be founded on one of the three dots. I prefer the one closest to the iron!
 
BTW: Hamburg is prebuilding for whatever we want! Maybe a granary? We need workers!
 
We will want red dot to be one SW of stapel's location on the river.

Good location for Hamburg.

At least we know where Lizzy lives now.

Any of the dots around yellow will be at 10 or 10.5 (the corruption calculator rounds down so it doesn't matter)

We might want to think about some alliances to draw Lizzy away from us.
 
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