Global Warming could return?

I disliked the global warming in Civ IV, for so many reasons. It was impossible to prevent, rendered random terrain completely useless and made nuclear weapons not worth it in my eyes unless as the very finishing touch on a domination/conquest victory.

Civ II had a much more interesting global warming that caused global destruction instead of random localized dustbowls and was actually possible to prevent. And it was caused by factories and such sources of emissions, not nukes (although nukes could contribute).
 
Global Warming in Civ IV was a random event based thing. Since they are apparently firmly against random events in Civ V, I would consider it to be very unlikely.
 
What you think about this?

I see that global warming make the late game more interesting.

I wanted your return in Brave the New World.

With no health system it would be very hard to make it fun. No one wants their farmland turned to desert simply because warmongers across the ocean decided to use nukes and build factories.
 
I disliked the global warming in Civ IV, for so many reasons. It was impossible to prevent, rendered random terrain completely useless and made nuclear weapons not worth it in my eyes unless as the very finishing touch on a domination/conquest victory.

Civ II had a much more interesting global warming that caused global destruction instead of random localized dustbowls and was actually possible to prevent. And it was caused by factories and such sources of emissions, not nukes (although nukes could contribute).

Good, I think that nukes in Civ V causes a Small damage, for prodution in terrain. Must make the nuked terrain equal to desert tile production.
 
No, they actually do pretty decent damage. -3 of hammers, production and gold wherever there's fallout and in addition, improvements are destroyed (in a pillage fashion). I think that's enough to make everything except some special terrain like natural wonders useless.

I like how this happens where the nuke hits, not randomly around the globe!
 
With no health system it would be very hard to make it fun. No one wants their farmland turned to desert simply because warmongers across the ocean decided to use nukes and build factories.

Farms in desert tiles I not like in Civ V. I think that this is unreal and turned the game less varied in terrain types.
 
What have farms on desert have to do with this? They're still poor terrain (unless you have Petra).
 
I would vote no for the simple reason I hear enough of global climite change bs in my every day life. Do not need it in my escape from reality.
 
The other problem with using nukes to cause global warming is that they scientifically could cause the opposite effect, cooling the world's climate because of all the smoke, air-particles, etc. caused by the destruction, especially of forested regions.

Global warming is something of a misnomer because really its just climate change, some man-made, some natural, causing different regions of the world to experience weather unlike that which they normally experience.

So I think it'd be a bit too simplistic to have "global warming" in a game, rather climate shifts would make more sense with tiles changing over time from plains to deserts, tundra to grassland, grasslands to forests, etc. It would be nice to mimic such events as the Year Without Summer, the Little Ice Age, the Medieval Warming Period, etc.

However, that would need to be something built into the game from the very beginning. With a Map script and tile improvement system that could take these changes into account.

This is why I'm looking forward to Jon Shafer's At the Gates, it's got a season cycle that will fluctuate a little here and there so that you can't entirely predict what tiles will be what over the course of each year. Will it be a warm/rainy winter with more muddy titles, or a cold one with iced over lakes that you can cross.
 
I would vote no for the simple reason I hear enough of global climite change bs in my every day life. Do not need it in my escape from reality.

Yeah, that's why I'd be more fore a climate shift model, than any set in stone "global warming" scenario. Too much that can be debated about global warming, but climate shifts have been well documented throughout human history, both warming and cooling trends.
 
One thing is sure though: we aren't experiencing random desert spawning around the world because of Hiroshima and Nagasaki.

If it's neither realistic nor fun for gameplay, I don't see why Civ should have it. That's it for the Civ IV way...
 
I'm a noob then, I didn't know there was global warming in civ 4 and i played civ 4. Was it with BTS because I only have Warlords and the base game.
 
I would vote no for the simple reason I hear enough of global climite change bs in my every day life. Do not need it in my escape from reality.

Your escape from reality that includes wars, revolutions in government, starvation, and religion.

GCC is a step too far though.

Still, it shouldn't be in the game because probably the only way to implement it is really annoyingly. The only thing I can think of is some kind of "future era" with a few policy trees, one being "Environmentalism" or something that mitigates GCC. So GCC is integrated into a wholesome futuristic scenario setup.

I dunno, even with that it would likely be annoying whenever your prime wheat tile turned into desert.
 
I'm a noob then, I didn't know there was global warming in civ 4 and i played civ 4. Was it with BTS because I only have Warlords and the base game.

It was in the base game too if I recall correctly. It was started only when a nuclear weapon was fired, which is rather ridiculous. The effect was transforming random tiles into deserts around the world. So it was effectively... "Local warming".

EDIT: Also, if I recall correctly, it would only accelerate with each nuke fired but would never slow down, even if you cleared all fallout. I never used nukes in Civ IV except for the very last battles to avoid being ruined by warming bursts.
 
Your escape from reality that includes wars, revolutions in government, starvation, and religion.

GCC is a step too far though.

Still, it shouldn't be in the game because probably the only way to implement it is really annoyingly. The only thing I can think of is some kind of "future era" with a few policy trees, one being "Environmentalism" or something that mitigates GCC. So GCC is integrated into a wholesome futuristic scenario setup.

I dunno, even with that it would likely be annoying whenever your prime wheat tile turned into desert.

Well yes, I play several strats that have these factors in them. And none of those touch my real life. :) But if you need another reason to say no, it would not be fun at all.

That is also how I remember it Vaino, and I know it was certianly not a fun part of Civ 4. I do not really recall many people enjoying that aspect of the game. That is why I thought they left it out of this version.
 
Yeah, the way they implemented it in Civ4 was unfun and a bit unrealistic, too.
 
It was in the base game too if I recall correctly. It was started only when a nuclear weapon was fired, which is rather ridiculous.
Hmm, are you certain about that? I seem to recall GW also being triggered by global hammer production rising above a certain point. I may be confusing this with SMAC's version of global warming--in fact, I'm rather certain I am, in terms of mechanics--but I still feel certain that I was always dealing with CiV GW even in pre- or non-nuke games. Hmm.

...btw, as annoying as GW was in Civ IV, I still prefer it to the analogous xenofungus explosion and mind-worm boils in SMAC. Ugh.
 
I would be into a global warming mechanic, but not caused by nukes (since as a previous post pointed out, that would cause cooling due to atmospheric particulate matter, not global warming). It should be implemented as a carbon yield from factories, and increase when you reach combustion modified by the size of the city. You could do interesting things with it: forest slowly becoming jungle, tundra slowly becoming grass land, ice melting and causing some amount of sea level rise say in random open terrain in coastal regions. Could be cool, and lead to some interesting late game conflict due to coastal loss. Also perhaps building hydroelectric/solar plant/nuclear plant could help to decrease a city's carbon yield. I think that could be fun.

Ha, nukes could actually even mitigate the effect due to nuclear winter!
 
Civ2's implementation was a tad... Harsh, too, shall we say. It turned all the coastal tiles to swamps, causing instant mass starvation... The effect was amplified by the snaky continents that the Civ2 map generator was fond of generating. And as a perfectly asinine icing to a very crummy cake, the minute you cleaned the whole mess up and business got back to usual (instead of cannibalism and gnashing of the teeth and whatnot) -- the whole thing happened again on account of the root cause being still present. When I first saw that I launched my whole arsenal out of universal spite for the planet, welded the bunker doors shut and called it a day. There's only so much **** a global imperator can take after all. :lol:

Now as for Civ V: you'd have to be able to prevent it, in your own country somehow. Then I'm all for it. Perhaps it could be tied to the national park idea that was tumbled around some time ago on these fora. You could designate an area of your territory as a national park: the more forests and other untouched territory it contained, the more pronounced the preventative effect on global warming. It would give one more reason to found cities in the desert, snow and tundra...

As for what GW would do if it was allowed to occur: it could drown some tiles in the sea maybe (if it gets bad enough), and turn tiles to plains or desert. A river could dry up maybe (now that they don't give gold anymore, it's not that huge of a disaster). Ofc with Civ V's current engine at least the drowning of tiles is impossible (at least that's what the devs say iirc). To compensate, you should be able to claim land from the sea (at prohibitive cost, like 1000 gold / square), and maybe also drill to aquifer and make new (short) rivers. Or re-route existing rivers with modern tech. This could be the theme of the final expansion pack (if they make one): modifying the environment, both globally and locally. :goodjob:
 
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