Global Warming Improvments

I've always wondered why Sid didn't just recognize that someone else got pollution right and apply that model to his games.
Wikipedia said:
In Civilization: Call to Power, pollution is produced in meaningful quantities after the Industrial Revolution advance. Cities that produce a lot of pollution will start to produce "dead tiles" within their city radius. Such tiles produce no resources. If pollution is left unchecked, eventually the game will give a warning that global disasters will occur. Disasters include change in climate, ozone deterioration, and global warming. In the case of global warming, the game informs the player that "ice caps have melted" and sea levels have risen. Tiles affected are turned into either coast or shallow water, and cities on tiles that become shallow water or coast are destroyed.

The destruction of the ozone layer causes a large number of land tiles to become dead tiles. If a nation is appropriately technologically advanced, then that nation can repair dead tiles, albeit at a significant cost of industrial production. The "Gaia Controller" wonder removes all pollution in the game but can be built only in the Diamond Age.

Pollution is exacerbated by several city facilities such as factories and oil refineries. On the flip side, some facilities such as recycling plants and nuclear reactors will reduce the production of pollution. Additionally, certain events such as space launches and use of nuclear weapons will result in one-time additions of pollution each time that they occur.
 
wolf brother@
You had to keep moving a stack of workers around to the polluted tiles then "clearing up pollution"
It was not very exciting
 
wolf brother@
You had to keep moving a stack of workers around to the polluted tiles then "clearing up pollution"
It was not very exciting

What? No.
CtP didn't have worker units, it had Infrastructure points that you build up (at the cost of taking away from your Production), and then you spent them clearing up or improving tiles. At least that's how I remember it.

In fact I got CtP just a week before getting Civ3. As soon as I started playing civ3, my first thought was 'wow, the workers are a whole lot easier than how it is in CtP' :lol:
 
That would seem to be the ideal way to have global warming; sea level changes. However, I'm not sure how practical it is. Given in Civ there are only really three altitudes on land (plains, hills and mountains), if you raised sea levels, they'd have to completely cover all the plains tiles, or something, or it would be inconsistent. So more altitudes are needed for this to be viable.

Civ2 had only tree levels of altitude and managed sea rising pretty goodly.
 
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