Global Warming (Out of Control)

Do You Play with Global Warming Enabled

  • Yes

    Votes: 13 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    13

Pounder

Phaethon was here
Joined
Jun 14, 2003
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Global warming is not problematic in most games, every once in a while it is terrible, I have had games where I get close to 100 global warming messages per turn.

I had a good game going, looked like I was going to win the game. Nuclear war broke out between the AI civs and I pay the price, my whole map is turned to swamp.

I what to do a pole to see how many people play with Global Warming enabled. If you do what are your editor settings and why.

I have mine set, tundra to forest, plains to forest, grassland to marsh and forest to jungle. I have mine set this way because I know these are setting that work (not all options work as you know).

GW.jpg
 
Can you post that save.
 
I have it set up similar to yours, but with these differences: Grasslands go to plains (due to higher temps = less rainfall.... My area is experiencing that in real life right now... The past 3 years have been the driest ever.), plains go to desert, tundra goes to grasslands and swamp goes to jungle (if there is any swamps still left by that point in the game). I do aggree that global warming is a bit out of hand, especially the way that, in the default game at least, every third building produces pollution, and any city over size 12 generates pollution, and the grand total of two pollution reducing buildings (and unfortunately pollution reduction doesn't stack... I already tried that) do about jack spit to alleviate the problem.

Therefore, in the FF mod, I came up with a sneaky work-around so that only the greedy or extremely inattentive (read: AI) would have cities with population levels that generate pollution, or build buildings that generate pollution....

First of all, I doubled the population for size jumps... I.e. a town has to reach 13 pop before it becomes a city and a city must reach 24 pop in order to become a metropolis. Due to the fact that 20 tiles is the max any city can work, such behemoth cities are rare (and the way I set up the terrain for my cities so that I get max production and just enough food to reach whatever size = the maximum number of workable tiles, I never have population pollution).

In addition, I eliminated teh commercial dock and combined the benefits with harbors (making them even more worthwhile to build early), changed the Offshore mining platform to a Marine Salvage operation (basically dredging and such) and nixed the pollution from that (because dredging and salvaging sunken boats actually cleans up pollution, in addition to gaining raw materials for various construction applications). The only improvements that generate pollution now are the Makou Reactors (but they almost tripple production), Manufacturing plants, Factories and coal plants.... The flip side, though, is the fact that I've added non-required techs for CLEAN (but not as high yield) production enhancing buildings, such as windmills, wind turbines, solar plants and Green manufacturing that make the pollution-causing alternatives obsolete (so you can't build them anymore).

I then trade those techs to everyone as soon as I possibly can, which virtually eliminates pollution as a factor in that mod.
 
@cubsfan6506

Sorry, I've started a new game and deleted the save folder before I started as I was a cleaning up and adding some new stuff before the next game.

@Hikaro Takayama

Hikaro, Grassland to plains doesn't work in the game, it will never happen.

They messed up global warming in with the expansion packs.

The base terrain has to be the same between conversions.

Example: grass, marsh, jungle, grassland forest, they are all grassland and can be converted one to the other in any order in the game.

plains to plains forest will work, but not plains to desert:sad:

About the only ones that work that make some sense in the game are:
Tundra to tundra Forest
Plains to plains Forest
Grass to Marsh
Grass to Jungle
Grass to grass forest
Marsh to Jungle
Jungle to Marsh


Mountains to hills (and others because they have the same grassland base terrain) works but shouldn't happen in one turn, should take millions of years, so it is useless in most games, unless your starting in the Jurassic and finishing in modern times.

The ones that are the most required in the game: plains to desert, coastal lowlands to water have been messed up by Firaxis and they didn't fix them before they abandoned the game.
 
Hikaro, Grassland to plains doesn't work in the game, it will never happen.

That's funny... I once had a game where I had about 8 grasslands tiles change to plains and a few plains tiles change to desert.... Of course, that game was a long time ago (i.e. before I started playing my "greenpeace" variant where I don't build any buildings that create pollution or allow any cities to get over size 2), so it may have been PTW.....

I DID have the Tweaked Out mod have some forest turn to Rain Forest (what I called the Jungle in that mod), and some rain forest turn to Grasslands....

I kind of aggree with what you said, if the thing about global warming effects being broken is true....

Perhaps have forest turn to jungle, jungle turn to swamp, grass to forest or jungle (for the grass base tile stuff). Then have Desert go to Flood Plains or vice versa (well, more likely vice-versa), and tundra to tundra forest.....
 
I'd love to be able to amplify the warming effect. But i can see why it could be annoying in non-random map games.
 
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