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Global Warming...

Discussion in 'Civ4 - Strategy & Tips' started by JediNg, May 8, 2006.

  1. JediNg

    JediNg Chieftain

    Joined:
    May 8, 2006
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    4
    Is there anyway to prevent, stop, or fix this problem? It kinda gets annoying when the year is at like 2500 AD :/
     
  2. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,358
    No, once it starts (from either a nuclear attack on someone or a nuclear plant melting down) it doesn't stop until the world is desert. (which combined with inflation effectively destroys all civs by between 5000 and a 10,000 AD... depending on game speed and difficulty level)
     
  3. JediNg

    JediNg Chieftain

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    May 8, 2006
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    booooo :(
    that spoils the fun
     
  4. leo84

    leo84 Chieftain

    Joined:
    May 4, 2006
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    i guess its something we should all get used to
     
  5. smjjames

    smjjames Emperor

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    Nov 12, 2005
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    and it would take a VERY long time to get to 5,000 AD or 10,000 AD, and a very boring game.
     
  6. JediNg

    JediNg Chieftain

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    Well, I'm not just sitting there pressing enter to end every turn, hah. Trying to war and stuff..
     
  7. smjjames

    smjjames Emperor

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    yea, but once you get to the modern era, a turn is one year. I don't think a war would neccesarily last 5,000 years though in AD. on a huge map yea it might happen, but still....
     
  8. CaptainEO

    CaptainEO Chieftain

    Joined:
    Nov 7, 2005
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    27
    Answer that, and you'll get at least one Nobel prize.

    If the oil company hitmen don't get to you first, that is :).
     
  9. JediNg

    JediNg Chieftain

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    Grrrr! haha
    :(
     
  10. Roland Johansen

    Roland Johansen Deity

    Joined:
    Apr 29, 2003
    Messages:
    4,292
    Location:
    the Netherlands
    It is very easy to mod global warming and inflation out of the game.

    To mod global warming out of the game, change the value of the variable GLOBAL_WARMING_PROB in the file GlobalDefines.xml from 20 to 0.
    To mod inflation out of the game, change the value of the variable iInflationPercent in the file CIV4GameSpeedInfo from whatever value it has to 0. Note that this variable is defined for each game speed and has to be edited for each game speed that you use.

    It's better to preserve the original files and create a small mod or custom rules out of these changes.
     
  11. GiantRaven

    GiantRaven Prince

    Joined:
    Jan 23, 2006
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    333
    Is there any way to increase the occurance of global warming in the game if the no nuke treaty has been passed?

    I want to see my current game turn into a desert wasteland!
     
  12. smjjames

    smjjames Emperor

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    put nuclear reactors in all your cities and wait for some to have a meltdown. you could always add some fallout with the worldbuilder.
     
  13. jimbob27

    jimbob27 Emperor

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    Mar 2, 2006
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    Location:
    London
    Or just enter world builder and nuke the hell out of the arctic and sea until you've got the desired effect.

    In one of my games I fired about 150 nukes in the early 1800's, and by 1900 almost the whole world was desert.
     
  14. GiantRaven

    GiantRaven Prince

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    Thanks :D

    I'll be having some fun tonight :satan:
     
  15. jimbob27

    jimbob27 Emperor

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    Giant raven...

    Make sure you've got both nationalism and slavery civics enabled. When you're populations start dropping, you can convert the citizens into soldiers, and use them to attack you enemies when they're trying desperately to save their empire.

    I've become quite an expert in "surviving" the apocalypse.... what with me being the dirty nuker I am :D
     
  16. GiantRaven

    GiantRaven Prince

    Joined:
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    Ah, I started getting loads of global warming around me but I was lucky to have a majority of water tiles around me :p

    Unfortunately, the AI won a cultural victory and I can never be bothered to continue after someone wins :p
     

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