Globe Theatre Overpowered???

kniteowl

Pirate Captain :P
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i love exploiting this national wonder

Beeline to drama (after bronze working and alphebet)

Quick build 6 theatres (great especially with creative civs)
And establish this national wonder where There's a HUGE food surplus a place with at least 3 food resources or many floodplains (usually not the capital) .

Usually the food rich city doesnt have much production so I sometimes keep a
few forest or or waste a Great Engineer if time is against me because other civs are out teching me, the Globe Theatre is worth 300 hammers.

Once the national wonder is completed, time to so switch to slavery (and any other military civic eg-Vassalage, Theocracy) if i havn't already and start whipping Axeman and Possibly macemen or any other military unit possible like crazy for a war ( I usually build a granary and barracks before hand or whip them lol)

Later in the game I switch to nationhood and start drafting like a maniac from the globe theatre city...

why you ask??? There are no unhappy faces in this city ever! once you complete the globe threatre

yea I know, i know, i know you could probably use this city for something better like a cottage spamming city or a Great Person farm but if you need quick units it's great

Is it overpowered? possibly maybe if they changed it to a World Wonder then it may balance it out but I don't really care I just love playing the game pumping out quick units. lol

PS: question is it posible to increase your population by 2 in one turn? (eg from 2 to 4 or 3 to 5 etc)
 
I dont think its overpowered, whipping in general is overpowered, but not globe.
In answer to the question of increasing population by 2 in one turn, yes it is .. I know of two ways .. time completion of hanging gardens to coincide with natural pop expansion or use world builder :P
 
You can of course swap to Slavery before building The Globe Theatre, and whip it with no repercussions.

I think that keeping it as a National Wonder is a better move than as a World Wonder, as it gives everyone the same potential advantage, and prevents you from stacking it with two National Wonders such as the Heroic Epic and West Point.
 
IN time when you get Globe theater even draft every turn is not overpowered.
Whipping is very posible befor globe theater and if you whipe axes after you build globe theater.....

I is good situation specific wander, it is in proper position on tech tree and requisites. It's very well balanced.
 
I rarely build the Globe Theater, I don't rate whipping that much as population growth is rather time consuming and the same with drafting.

If population growth wasn't such a time consuming process then the uses you suggest would have merit. As it is the use of the Globe Theater is essentially to support a vast city population in an empire lacking luxuries or suffering from the effects of War Weariness.

Best to use it to support a vast city with as much farmland as possible (after the growth phase) turned to cottages and extra chappies to specialists.


Clearly, what the Globe Theater does present is some interesting "plays" and some variety so please, don't nerf it.
 
I thought the whole point of national wonders, was that they were powerful. Everyone gets to build them... and it's up to you how you want to use their power.
 
I rarely build the Globe Theater, I don't rate whipping that much as population growth is rather time consuming and the same with drafting.
i couldn't disagree more. zombie69 has done all the math. it all depends on your style of play, of course. but if you don't think whipping for production is overpowered, try building a city on a 1 square island that has 3 sea resources. whip a granary first, to speed up the process. it takes (i believe) the death of 7 citizens to whip out the globe theatre from turn 1 (or maybe 2). libraries and courthouses cost a mere pittance (2, i think). it's almost cheating, it's so good.
 
naterator said:
i couldn't disagree more. zombie69 has done all the math. it all depends on your style of play, of course. but if you don't think whipping for production is overpowered, try building a city on a 1 square island that has 3 sea resources. whip a granary first, to speed up the process. it takes (i believe) the death of 7 citizens to whip out the globe theatre from turn 1 (or maybe 2). libraries and courthouses cost a mere pittance (2, i think). it's almost cheating, it's so good.

Umm, I don't know about you, or Z's math, but it certainly costs me more than two population to whip a Library or Courthouse. Heck, I feel like Courthouse from turn 2 is between 4-6 population on its own.

Though the point about having multiple food resources is well taken. Your example is a bit extreme (you'd have guaranteed 2F tiles in the remaining non-resourced tiles, which is a bit unrealistic), but a rapid growth city mixed with some moderate production can whip out some stuff mighty fast in conjunction with the Globe Theater.

EDIT: I read Z's article. That's some extreme micromanaging, besides the whole whip thing being a bug (and possibly being changed in the future). What I read suggests that making the most of the bug involves whipping at very specific quantity hammers completed, or (perhaps more importantly), very specific quantity hammers remaining for a particular build.

Though I can now see where you'd be able to whip Libraries and Courthouses in 2 turns, it specifically requires a Forge being in place (usually, the Courthouse at least comes before the Forge, and perhaps the Library first as well). Still, if you're going to link that kind of micromanaging specifically to the one city with Globe Theater, then it's only a reasonable amount of micromanaging to perform.
 
i haven't really checked up on the math (sorry, zombie's micromanagement's a bit above my level of patience, but he seems pretty thorough), but even without fretting over specific hammer amounts or build bonuses, it seems to me that sometimes my biggest problem with a really good food city is that i don't have anything to whip that kills enough people to offset the unhappiness. to me, it's usually not worth it to whip away one person just to remove one unhappy face, but usually things like forges and courthouses can be whipped out at a good clip. i go forge first, in slave rush cities, to get the bonus. y'know, i never even thought about applying the real micromanagement technique to just the globe city. in fact, i'm kind of the opposite of a micromanager in general, but zombie's article among some other discussions sold me on slavery. even if you don't squeeze every last hammer per food it can still tip the scales in your favor. and if you're as patient as zombie, it can really be a killer.
 
It's absolutely vital in occ's when you want your city-state to have a population that can match 4-5 of the ai's citys.
 
naterator said:
i couldn't disagree more. zombie69 has done all the math. it all depends on your style of play, of course. but if you don't think whipping for production is overpowered, try building a city on a 1 square island that has 3 sea resources. whip a granary first, to speed up the process. it takes (i believe) the death of 7 citizens to whip out the globe theatre from turn 1 (or maybe 2). libraries and courthouses cost a mere pittance (2, i think). it's almost cheating, it's so good.


Growing the full population to whip the GT in one shot is really slow, unless you are sitting on a vast swath of floodplains or have a ton of health resources to connect up. When you run out of +4F tiles, your growth will slow down fast, especially when new citizens start eating 3F each. When you run out of +3F tiles, your growth is basically capped.

The faster way is to whip the cheaper Heroic Epic first, switch to Hereditary Rule and then start whipping axemen/catapults every other turn while dumping the excess production into the Globe Theater. Once you have some of the GT finished, grow a little until you can whip it with 4-5 population.
 
I don't see how something that can (and probably should) be built by all civs can be overpowered. If it was a world wonder instead of a national one, I could see your point. But as everyone can get the same benefits, no, it is not overpowered.
 
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