Glory of Armies

btaft

Chieftain
Joined
Oct 13, 2004
Messages
31
Last night I was playing the Spaniards and the nasty Hittites kept starting wars with me. I was more technologicaly advanced but this didn't stop them. I had been playing a defensive battle and in the heat of the battle one of my pikemen turned a Great Leader. My first inclination was to complete the Great Library (I was holding them off just fine). I was surprised when I didn't have that option (I recently switched to C3C and wasn't aware that great leaders were now different). So having no other choice I built and army. I then loaded up a pikeman and a couple of medevil infantry and thought I would give it a whirl. This was my FIRST ARMY. All I can say is what a beautiful thing.

It took just a handful of turns to take a couple of cities and pillage a couple more beyond recognition. Now I have backed off and it looks like the Hittities are preparing to be mishevious again. That's OK, I have a handful of Trebuchets now to compliment the army and will gladly relieve them the burden of their captial and the pyramids along with it if they start up again.

I have never tried armies before (still just learning) now I will pay them more attention. This game is great!
 
Just wait until you can make an army of Conquistadors, the supreme pillagers! Also, I think your army would be better off with only MI and not the single pikeman since armies get hidden bonuses based on their combined stats.

In Conquests armies are immensely powerful. This can be a bad thing as it tends to ruin the challenge of the game.
 
Same here Btaft RE the military leaders being unable to build great wonders until recently. But they can build small wonders thankfully and sometimes that is a real blessing if you need the forbidden palace in a rush!

But it's the best when you get your first army. You feel almost invincible lol.
 
Armies rule. Conquistadors are the best too because they move sooo fast. I love playing Spain

It is looking like armies of conquistadors will quite powerful indeed. It may spell the demise of the Hittites if they don't get in line :)

I have just started playing the game and still have alot to learn. I have basically been letting the computer pick my civilization and making the most of it. I think I will be more diverse in ability to impose a strategy.
 
Keep in mind that in C3C armies can pillage the tile they are on without sacrificing a movement cost. That means, with an army of 3 moves, you can pillage 3 tiles in one turn! Also, armies get +1 movement of the slowest unit (If you have 2 horseman (2 moves) and 1 warrior (one move), you'll get a 2 move army).
Rider Armies, which can move a whopping 4, are deadly in the age of iron. (That's why my game went so well :) ).
 
Hi !

Yeah , Armies rule !! Later on in the late industrial age , i find Marine-armies especially usefull, f. ex. in conquering those 1-tile-island-cities !!!
 
just don't mix the units in your armies, please.
Especially when making armies with special-ability units like marines, berserkers or conquistadors... armies will only keep these abilities if it's exlusively filled with them... no mixing allowed.
I'm not sure about paratroopers and such, but i think that they wont work in armies.
They're so weak that they'll be a waste in an army anyway, they have their own areas of usefullness.
 
Actually in the early age you can be of use to have a swordsman and spearman together much better but the horse armies are really good too.
 
majk-iii said:
just don't mix the units in your armies, please.
Especially when making armies with special-ability units like marines, berserkers or conquistadors... armies will only keep these abilities if it's exlusively filled with them... no mixing allowed.
I'm not sure about paratroopers and such, but i think that they wont work in armies.
They're so weak that they'll be a waste in an army anyway, they have their own areas of usefullness.

The part about units with special powers such as marines is correct - however, one thing can be changed:

Don't mix units that have different movement point stats in armies. For example, in the Ancient Age, having archers and spearman together is actually a good idea - you'll get units with good offense, with good defense, and since they all have the same amount of moves, you really aren't losing any moves. That's the best case scenario. :)
 
cegman said:
Actually in the early age you can be of use to have a swordsman and spearman together much better but the horse armies are really good too.
How on earth would the spearman help? It would lessen the armies attack strength.
 
Horseman army is bad Idea. I got two at full strenght killed by single Longbowman each
 
Just wait till you play Sarevok's TTK scenario. That has armies galore. Find it in the Creation and Customisation Section.
 
majk-iii said:
just don't mix the units in your armies, please.

Not true. It's good to mix offending and defending units, like MDI and pikemen, as when the army attacks it uses the best offender, and when it's attacked it uses the best defender.

The things you do not want to mix are units with different speeds.
 
Offence + defence =good
slow + speed=bad
Special ability + non-special=bad
UU+UU=great
berserk+berserk=perfect
 
Okay, here's one for you... PTW, latest patch.

Cavalry do not have the attack multiple times ability, and as far as I've seen in the rules, neither do armies.

However, when I make an army of Cavalry, they gain that ability.

Am I missing something here? Do all armies gain this, but it's been neglected from the rules?? Might it be a special feature of Veteran armies?

Since I invariably never have oil on my maps, these armies are particularly useful for taking out cities - especially after nuking said city!
 
microbe said:
Not true. It's good to mix offending and defending units, like MDI and pikemen, as when the army attacks it uses the best offender, and when it's attacked it uses the best defender.

hmmm... isn't it more like;
Attack: 4+4+1=9 then 9/3=3
defense: 2+2+3=7 then 7/3=2 rounded down
move: 1+1+1=3 then 3/3=1

That means your army with 2 MI's and a pike has the stats 3,2,1 ...the same as a sword-army.

Am i wrong anyone?

microbe said:
The things you do not want to mix are units with different speeds.

This is true!
(sometimes it can be ok, if the end number is rounded up there wont be a movment penalty... 2+2+2+1=7 t. 7/4=2 rounded up t. +1 =3 movepoints. ...about this one however i'm not so sure.)
 
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