nj666
Warlord
- Joined
- Oct 28, 2017
- Messages
- 209
So, the break is over
Next steps for coming month(s):
1) finish multiplayer lobby (add all UI, change factions, difficulty levels etc, synchronize everything between players)
2) multiplayer game initialization (once game is launched - everything gets synchronized to clients)
3) simple gameplay - every player will get some mind worms (because they are sprites and sprites are already implemented) and there will be sequential turns (and maybe simultaneous too) where they can move it and everything gets synchronized properly
4) ability to leave and join running game at any moment (players will get some unique ids that will match them to in-game 'faction')
5) saving/loading games by host (both from lobby and from within running game)
That will complete v0.3 milestone. For now I'll work mostly on weekends, so this may take a month or so.
6) Finally, I will (try to) implement CVRs (at this point everything will be ready for giving players some CVR units so testing will be easy). That may be a long one but who knows.
Also, after (if) I succeed with CVRs I'll create Patreon and start accepting donations, aswell as some crypto wallets. The reason I'm not doing it now because CVRs is big milestone with unclear chance of success so better to handle it first to be 100% confident that project will be completed to at least v1.0. Donaters will be added to special 'credits' page somewhere and maybe other perks.
Next steps for coming month(s):
1) finish multiplayer lobby (add all UI, change factions, difficulty levels etc, synchronize everything between players)
2) multiplayer game initialization (once game is launched - everything gets synchronized to clients)
3) simple gameplay - every player will get some mind worms (because they are sprites and sprites are already implemented) and there will be sequential turns (and maybe simultaneous too) where they can move it and everything gets synchronized properly
4) ability to leave and join running game at any moment (players will get some unique ids that will match them to in-game 'faction')
5) saving/loading games by host (both from lobby and from within running game)
That will complete v0.3 milestone. For now I'll work mostly on weekends, so this may take a month or so.
6) Finally, I will (try to) implement CVRs (at this point everything will be ready for giving players some CVR units so testing will be easy). That may be a long one but who knows.
Also, after (if) I succeed with CVRs I'll create Patreon and start accepting donations, aswell as some crypto wallets. The reason I'm not doing it now because CVRs is big milestone with unclear chance of success so better to handle it first to be 100% confident that project will be completed to at least v1.0. Donaters will be added to special 'credits' page somewhere and maybe other perks.