One way to find the Settler is to rush-build a hundred or so fighters and get them to do reconnaisance missions.
It was whole lot cheaper just not to lose sight of it in the first place.
When I opened the save and panned across the map, there was Froggie on a galley big as life. That is the first thing everyone does when they start, right...cast your eyes across the map looking for opportunities and oddities, things like galleys in the ocean, or Arab cavalry threatening undefended towns....right?
And since the galley and its escort could not move more than three turns in any direction keeping track of it with air assets (in the right place) should not be a big problem. It is even less of a problem if you use the spy in the French capitol to steal the French plans as that will show a couple of things, like how many defenders in the French capitol, the location of all remaining French troops, ships or whatnots, and it will show all their movements on the interturn. So for the turns it took to get the bomber fleet in place I just bought the plans and watched them sail in circles, and then made sure they were never out of line of sight of the destroyer.
In any case I stole the plans twice - once on the inherited turn, and one last time before crushing the French capitol. And since refugee governments generally do not have room in their galleys for foreign spies, you do need an enemy capitol for the spy to steal plans, or perform any other mission for that matter.
After that it was a turkey shoot from an airfield located on the French west coast, instead of the east coast of our continent (scout's red dot).
So long kiddo, it's been good to know ya'. I'd like you to meet my buddy Slim.
So could you'all 'splain to me how the Froggie jumped to get lost from view? That of course assumes you knew it was there in the first place.... you did know it was there, right..... right? Even without stealing plans the destroyer should have been able to shadow as the galley would never be more than 5 tiles away in any direction. And the airforce would have found it if the air fleet moved to bomb it included a fighter, anyway. Could it have been the Jumping Frog from Talaveras County, able to leap tall stories in a single bound?
The rest of the task was equally trivial and was only slowed by the requirement to move troops in place. How long ago was it that I made mention of the need to move transports down to get to the last English island?
Since I knew the Franch capitol held but one defender, and it faced seven or eight armies of varying strengths and a host of artillery too numerous to count, I pulled four of the armies and most of the rail line defenders and sent them north to Bolton, then south to where the transports to the "scepter'd isle" awaited them. I also divided the airforce into two squadrons and sent one half to deal with the Frenchie and a second half to the air strip closest to England. And I loaded three tanks into the transport waiting at Camulodumum and shipped them off to the north island which I knew had only one or at the most two paltry defenders as the destroyer hanging out up there sialed across the strait and shelled the rifleman and the town showed no other defender.
It took two turns to position the troops and another two to finish off England. The air fleet that sank the French was moved to the coast of old Spain to a location that would reach Asturias in England, as the airfield on the toe of the other continent was just out of range. (Just another reason why close reading of the map is essential).
As I recall I had three armies (one cavalry, one armor and the long surviving Gallic/MDI regiment) and a boatload and a couple stragglers of infantry and guerillas.
A round of bombing on the first three towns, three quick captures, flighted the unused aircraft to a town on the island, moved the cavalry and armor as close as I could get, a round of bombing from the Spanish coast, another round of bombing from the Home Air Fleet, and that was that.
And here it is
And oh yeah, a single tank took out the town between Cirta and the other continent. Lizz's island towns had a rifle and spear in each, the little town to the north had a single rifle.
So here's my summation:
Early game is all about food, middle game is all about shields, end game is all about reading the map and logistics.
Good times playing with you all. Lots of "Teachable Moments"!