gmaharriet01

AK I'd prefer a reroll but I don't think it's absolutely necessary. I think the AI can only respawn in the AA though I'm not 100%.


OK Fe here's how a SG works. The first player takes 20 turns. In between we discuss plans and goals. From there we take turns playing 10 turns. Discuss and plan. Next player gets 10. Rinse and repeat.
Late game it might be 5 when reach the modern age.


What you'll do on your turn is post your results of the turn with a save, pics (lurkers really like pics :D )and a turnlog. My preference is to tell a story and important details rather than what each turns builds are (though I do report builds in the early game for the other players benefit)

Each person has their own style. You're a mighty fine writer so do what you're comfortable with.

Players are suggested to say "got it" within 24 hours after the person in front of them has played and "play it" in 48 hours. This helps to keep things moving but we're all reasonable and understand if RL kicks you in the teeth.

Of course there are times when you'll break after a few turns when there's a major team decision.


Shamelessly taken from LKendter here are some standard rules for SG's.
The following tactics are PROHIBITED:
Spoiler :

RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape, or other ways to screw-up a civ via the RoP. A scout in AI territory has an explicit RoP and is subject to this rule.

Peace Treaty abuse - If you get concessions from the AI you must wait for the 20 turns to end before declaring another war.

Resource abuse - You can't disconnect / reconnect a resource every turn for the sake of building cheap units to upgrade with excess cash.

Ship chaining exploit - you can move a ship, unload troops to another ship in the same square not using any movement, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.

Mass troop jumping - You can't give away a give a city to transport a large amount of troops to another landmass.

Worker baiting - You can't spread around and sacrifice workers to an oncoming attack. This is often done to avoid losing real units or cities. This takes advantage of the AI failure to prioritize targets.


Standard LK house rules:
1) Worker automation of any kind is prohibited.

2) Worker blockades are prohibited. This prevents things such as fortifying workers along the coast to stop invasions, blocking troops from going through your territory with workers, etc. Workers activity doing something along the coast is fine. The workers must be actively doing something.

3) You may not declare war on a civ if you are currently shipping cash and / or goods to the civ.

4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.

5) Our reputation is golden - please respect it.

6) Self-research is highly preferred, if it is viable. I would rather invest money in beakers toward science, then waste it on demands. Minimum research is discouraged unless we have no viable alternatives. This may happen at times such as going for republic early on, or late game to insure we get nationalism.

7) As you probably know barbs are screwed up in C3C. It is preferred that you add the following line to your Civ3 .ini file - noAIpatrol=0. Adding "noAIpatrol=0" to the .ini file turns the annoying patrolling back on for the AIs, but also restores movement to the barbarians.
 
Own said:
:salute: Yes sir. I will do my duty, if you will please tell me what a cadet it.
Oh, it's pretty simple, really. So simple in fact, that I was able to perform my duties without even knowing I had any.

And good luck to this game. :)
 
Mistfit said:
lurker's comment: Ya know it is possible to subscribe to a thread with out spamming it. It is in the little buttons to the top right of the thread. spammy ain't I?
Aw, c'mon... it's soooo much fun to spam up the thread. Besides, it gives the players an added incentive to post lotsa screenies if they know there are lots of lurkers... :D
 
Idiot that I am, I'm confused. There were some offline conversations about doing a 100k culture game at Emperor with some specific government changes. Then more conversations about doing a "no research" game at DG level. Both/either were going to be the Mongols.

It looks like we're all here, so what's the team's pleasure? DG or Emperor? 100k or "no research"? The map posted above? or one with respawn turned off?

I've never done either one and not sure how. I'm willing to host (and maybe generate a choice of new maps) if we can decide what we're going to do. I've never hosted a game before, so I need some input here. :crazyeye:
 
let's all check in so we know who's playing.

i think the consensus is to reroll. who's gonna do that?

and finally, after we've all checked in, we will let harriet admin the game.

or did I just say what she did? :crazyeye:
 
gmaharriet said:
...a 100k culture game at Emperor...a "no research" game at DG level. Both/either were going to be the Mongols.
Here's my $0.02:
  • Re-roll the start. Roll it a couple-three times, and let the team vote for their favorite among 3 or so. (That's always good for some banter...)
  • AI Respawn off. All usual victory conditions and culture flipping enabled.
  • Mongols are fine by me.
  • 100k culture as Mongols will be amusing. Demi-God should be interesting. (but this game at Emperor level still interests me.)
  • 100k culture at Demi-God as Mongols...should be downright challenging. :D
  • No-research as a variant sounds do-able...though tougher in the early going at Demi-God.
If I may offer a suggestion for an additional variant... (I think I PM'd/e-mailed someone about this...)

I'd call this variant "One for the Lurkers". Here's how it'd work: We'll have the team roster, but with one semi-open slot that we could "reserve open". When that spot comes up in the rota, we could give one of the lurkers an opportunity to play a turnset. It might add some interest if we play it at Emperor level.... besides... there are some lurkers in this thread. :D

...and I'd be willing to play "clean up after the lurker" in case Mistfit posts a "got it" and gives one of our cities away in a "wrong SG flashback" (TM).

Edit: That's "one additional" slot...for the lurkers. <g>
 
Mistfit said:
Thanks for thinking of me ;) (albeit in a negative way)
Now, now... I would never think of you in a negative way. :p Creative... definitely. A little mad... crazy... perhaps. But then again... I've always thought sanity to be a tad over-rated. :crazyeye:
 
scout, with gma's approval, why don't u roll three "no research" starts with respawn off? I'll leave it to u to pick the level. I've never done no research above emp.

then we can all argue about which one.

I like the idea of an open spot. then the grumpy old venerable can show up to rant....

and this is just to silly to be true
Mistfit posts a "got it" and gives one of our cities away in a "wrong SG flashback"

:rotfl: :salute: hi mist
 
lurker's comment: 100k culture with mongols? You wouldnt be thinking of using Feudalism as your government this game, would you? :p :D
 
Admiral Kutzov said:
and this is just to silly to be true
Um...:blush: I don't know if you're aware of this or not... but that bit Mistfit posted about devising a plan for gifting away a fully improved industrial city... was quite true. It was SGOTM2 (team Scout)... and the variant was to win a UN victory without building the UN. We gave Russia a city fully improved with every non cultural thing available...right down to a factory and a coal plant. Although we won the Wooden Spoon with the effort, we did win the Variant. And the UN was built right on our doorstep, just like Mistfit planned it.

To this day I refer to that maneuver as "Mistfit's Gambit". Turns out that there was quite a bit of luck between PTW and C3C when it came to free techs, and we played that as a PTW game... but IMHO, it was far and away the most sylish way to win. :D

I'll shoot a note to harriet and roll us a couple of starts if it's okay with our hostess.
 
I'm checking in again. I like the open lurker turns as long as they post pics. :D
Mongol 100K even DG works for me! I'm flexible.
 
Um, I've already re-rolled 6 starts at Emperor, 70% continents, wet, temperate, no respawn, roaming barbs, and they all have rivers. :p If someone else would rather, that's fine with me too. :)
 
All starts: Domination, Space, Diplomatic, Conquest, and Cultural victory conditions enabled. AI Respwan and Scientific Leaders OFF; Cultural Conversions and Preserve Random Seed ON.

World Size: Standard
Landmass: "Random". Each is different from the other. :mischief:
Barbarians: Bede (Raging)
Other Settings Random

The Emperor Level Starts

GMA1_start1.jpg


GMA_Start2.jpg


...and a Demi-God start... if you've got the gumption. :D

gma1_start3.jpg
 
gmaharriet said:
Um, I've already re-rolled 6 starts at Emperor, 70% continents, wet, temperate, no respawn, roaming barbs, and they all have rivers. :p If someone else would rather, that's fine with me too. :)
AAAAAhhh.... : :lol: Talk about cross-posting!! :p

Let's see what you've got!
 
scoutsout said:
AAAAAhhh.... : :lol: Talk about cross-posting!! :p

Let's see what you've got!
Oops! :blush: Ok, here goes. Maybe mine are too easy with the barbs only roaming. (Bede would be ashamed of me :mischief: ) Edit: All other victory conditions are the same as Scout's. Edit #2: Well, SGL's are on.
#1
Mongol1.JPG

#2
Mongol2.JPG

#3
Mongol3.JPG

#4
Mongol4.JPG

#5
Mongol5.JPG

#6
Mongol6.JPG
 
Well this here Khan is eager to eat raw cow :)

EDIT ... But smelly stuff and tobacco is good as well :lol: ... too many choices I'll retire to my yat and drink fermented yak milk until called upon :thumbsup:
 
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