RStark
Prince
- Joined
- Nov 20, 2011
- Messages
- 504
Hello,
I have another idea of starting some new GMR game with unusual settings.
This time the main feature of the game is that ONLY Time Victory is achievable, while all other victory types are not turned on. That means that the civilization, which will accumulate the highest score by 2050, wins the game. I should not forget to mention that the civ need to survive till 2050.
I also want to make both Liberty and Tradition starts more equally benificial in this game.
According to Civilopedia,
Other settings:
- 10 participants on a large map with 20 CS, a quick pace of the game.
- Type of the map: Fractal (I'm afraid that there might be not much interaction among civs on the huge Fractal. However, Terra has already been picked in the other GMR game, where I've been taking part).
- Start from Classical Era, no ruins, agressive barbarians, Emperor diff. level.
- remaining settings by default.
- G&K+BNW, no DLCs. So we can find a sub easily for this large game.
- Civs should be picked (no random civs). So the player can pick a civ according to the strategy he/she has chosen.
- 2 days time limit for the turn, 5 skips before kick.
The list of participants:
the Maya - rstark84
Japan - Blue Collar (aka InsaneTrollLogic)
Egypt - Andruh (previously avl8)
Portugal - klionh87 (aka Klionheart)
Austria - Silasary(previously Foffaren)
Poland - KonohaTensai (aka LeFantome)
Ethiopia - kingmorgan (previously cpm4001)
Ottoman Empire - WhiteCrow
England - EEE_boy
America - fatso (previously Nanoduck)
I have another idea of starting some new GMR game with unusual settings.

This time the main feature of the game is that ONLY Time Victory is achievable, while all other victory types are not turned on. That means that the civilization, which will accumulate the highest score by 2050, wins the game. I should not forget to mention that the civ need to survive till 2050.

I also want to make both Liberty and Tradition starts more equally benificial in this game.
According to Civilopedia,
andYou earn victory points for:
- The number of tiles in your borders (this is the least important factor in victory)
- The number of cities in your empire
- Your population
- The number of techs you possess
- The number of "future techs" you possess
- The number of Wonders you have constructed (this is the most important factor in determining victory)
It seems that players can carry out different game strategies to achieve Time Victory.You can see everybody's current score on the Diplomacy Panel. If you hover the cursor over your score, you'll see where your points are coming from. (That doesn't work on other civs' scores, however.)
Note that victory points are not permanent: they can come and go across the course of a game. If you construct a Wonder, you then get the points for it. But if somebody else captures the city it's in, they get those points.
Other settings:
- 10 participants on a large map with 20 CS, a quick pace of the game.
- Type of the map: Fractal (I'm afraid that there might be not much interaction among civs on the huge Fractal. However, Terra has already been picked in the other GMR game, where I've been taking part).
- Start from Classical Era, no ruins, agressive barbarians, Emperor diff. level.
- remaining settings by default.
- G&K+BNW, no DLCs. So we can find a sub easily for this large game.
- Civs should be picked (no random civs). So the player can pick a civ according to the strategy he/she has chosen.
- 2 days time limit for the turn, 5 skips before kick.
The list of participants:
the Maya - rstark84
Japan - Blue Collar (aka InsaneTrollLogic)
Egypt - Andruh (previously avl8)
Portugal - klionh87 (aka Klionheart)
Austria - Silasary(previously Foffaren)
Poland - KonohaTensai (aka LeFantome)
Ethiopia - kingmorgan (previously cpm4001)
Ottoman Empire - WhiteCrow
England - EEE_boy
America - fatso (previously Nanoduck)



