Goblins

Nomad or What

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Goblin series. New units will be added as they are made available. Source art from Dragonia II mod.

No bright lights, no water, and no food after Midnight! Wait, that's for gremlins - and these are goblins. So, give 'em whatever they want! :eek:

NOTE: This thread supersedes all individual goblin unit discussion threads. Please post comments regarding any goblin units to this thread.

Completed:

Goblin Warrior; single-mesh, uses Civ V Warrior animations.

Spoiler :
goblin_warrior_nexus_7jb-jpg.449445
goblin_horde_06s-jpg.449446


Goblin Scout; multi-mesh, uses Civ V Shoshone Pathfinder animations [BNW].

Spoiler :
goblin_scout_3oy-jpg.449482


Goblin Archer; multi-mesh, uses Civ V Archer animations and barbarian_archer_03_diff.dds for bow and quiver. EDIT: Modified armor from leather to loincloth to balance ranged unit upgrades; use Goblin Bowman for leather armor.

Spoiler :
goblin_archer_f4s-jpg.449476


Goblin Bowman; multi-mesh, uses Civ V Composite Bowman animations and composite_bowman_diff.dds source art for bow, quiver, and sword.

Spoiler :
goblin_bowman_v83-jpg.449837


Goblin Marksman; multi-mesh, uses Civ V English Longbowman animations and u_english_longbowman_diff.dds source art for bow, belt, axe, dagger, and quiver.

Spoiler :
goblin_marksman_6ap-jpg.449841


Goblin Hunter; multi-mesh, uses Civ V Barbarian Hand-Axe animations [BNW] and hand_axe_barbarian_diff.dds for axes.

Spoiler :
goblin_hunter_mtm-jpg.449486


Goblin Crossbowman; multi-mesh, uses Civ V Crossbowman animations and crossbowman_diff.dds for crossbow, bolts, and dagger.

Spoiler :
goblin_crossbowman_h2k-jpg.449480


Goblin Wolfrider; multi-mesh, uses Civ V Horseman animations and horseman_diff.dds for spear. Deliverator's Wolf Rider used as a wolf mount template.

Spoiler :
goblin_wolfrider_nexus_v5j-jpg.449448
goblin_wolfrider_sxz-jpg.449449


Goblin Warg Rider; multi-mesh, uses Civ V Spanish Conquistador animations and source art for the spear, sword, and sheath.

Spoiler :
goblin_wargrider_u1c-jpg.449879
goblin_wargrider2_yz8-jpg.449880


Goblin Spider Rider; multi-mesh, uses 10 custom animations. 2 spider skins, black and yellow. Additional spider skins are available here.

Spoiler :
goblin_spider_rider_rsq-jpg.449540
goblin_spider_riders_a3z-jpg.449541


Goblin Settlers; multi-mesh, uses Civ V Settler animations and settlerasia_male_diff.dds, settlerasia_female_diff.dds, & euro_male20_diff.dds source art for equipment. Unit consists of 4 male, 4 female, and 1 giant boar.

Spoiler :
settler_wd1-jpg.449754


Goblin Arquebusier; multi-mesh, uses Civ V Musketeer animations and u_french_musketeer_diff.dds art for arquebus and sword.

Spoiler :
arquebusier1_4bt-jpg.449760
arquebusier2_f3n-jpg.449761


Goblin Worker; multi-mesh, uses Civ V Worker animations and worker_euro_diff.dds art for the tools.

Spoiler :
goblin_worker_ydb-jpg.449771
goblin_worker2_6r3-jpg.449772
goblin_worker3_3hx-jpg.449773


Goblin Slaver and Slave; Slaver uses 5 custom animations wielding a whip; slaves use CiV worker animations and are bound in chains. Link directs to the Slavery Units discussion thread.

Anticipated:

Goblin Shaman
Goblin Sorcerer
Goblin Druid
Goblin Swordsman (warrior upgrade, uses leather armor)
Goblin Champion (Swordsman upgrade, uses chain armor & skullcap)
Goblin Boar Rider

Additional units upon request. Most will use existing Civ V unit animations when possible.
 
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I know I've said it before, but these are really great, Nomad. One of my friends is doing a Dragonlance mod (once he gets to his new home), and DL goblins look exactly like these. He's going to think he's dreaming when he sees them all.
 
I know I've said it before, but these are really great, Nomad. One of my friends is doing a Dragonlance mod (once he gets to his new home), and DL goblins look exactly like these. He's going to think he's dreaming when he sees them all.

Thanks! Compliments are always appreciated :D.

I wish I would have taken your advice earlier on doing a unit pack; compiling these took a little time. It's much easier doing it this way and keeps the forum from unnecessary clutter.
 
All excellent but I love the Arquebusier!

I think I found a decent Warg:

Spoiler :
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It needs a bit of tweaking and a re-color, but I think it will do nicely to meet the requirements of something distinct for the wolf rider upgrade :).
.
 

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I like that! And it's different from the LOTR style which is good (Warg is not a Tolkien invention anyway). But the sleek/sinister style is refreshing compared to the more standard hulking look. Although it should still be bigger than wolf (ie, goblin rider smaller in proportion).

Maybe remove bone/spikes from ribcage? They look a little out-of-place and would get in the way of a rider.
 
I like that! And it's different from the LOTR style which is good (Warg is not a Tolkien invention anyway). But the sleek/sinister style is refreshing compared to the more standard hulking look. Although it should still be bigger than wolf (ie, goblin rider smaller in proportion).

Maybe remove bone/spikes from ribcage? They look a little out-of-place and would get in the way of a rider.

Yep, agreed; I will be removing the spikes from the torso. The nice thing is because it is sleeker I can make the warg larger and the goblin will still fit :).

This is from Atlantica Online so naturally it is a bit cartoon-ish. Some of the other features will be tweaked as well to give it a more "natural" look (if there is such a thing for a goblin riding a warg :lol:). I will shade it to charcoal-black with ebon horns and claws but keep the red eyes. Here is a preview:

Spoiler :
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I've now played about 500 total turns in Éa over six games, in three of which I encountered Goblin encampments. I really, really liked how the swarms of little guys kept hurling themselves at my Sidhe Warriors even though they were getting mowed down because of the way Paz put lots of unit members in. But it was always a bit of an Oh no not now! when Wargs and Warg Riders (both Orc and Goblin) crashed the party.
BTW, if you're having trouble with the no-transparency unit skins thing (I've noticed black patches on the wargs and on gandalf), I think you can use a BuildingShader instead of a UnitShader to allow transparency.
 
BTW, if you're having trouble with the no-transparency unit skins thing (I've noticed black patches on the wargs and on gandalf), I think you can use a BuildingShader instead of a UnitShader to allow transparency.

Oooh, that's an interesting thought; I was hoping someone would shed some light on the transparency problem. If it can be done for Team Color or using a BuildingShader, then it may just be a matter of tweaking. I hadn't worried about it too much initially, but it's getting to become a regular pain in the arse.
 
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