Goblin series. New units will be added as they are made available. Source art from Dragonia II mod.
No bright lights, no water, and no food after Midnight! Wait, that's for gremlins - and these are goblins. So, give 'em whatever they want!
NOTE: This thread supersedes all individual goblin unit discussion threads. Please post comments regarding any goblin units to this thread.
Completed:
Goblin Warrior; single-mesh, uses Civ V Warrior animations.
Goblin Scout; multi-mesh, uses Civ V Shoshone Pathfinder animations [BNW].
Goblin Archer; multi-mesh, uses Civ V Archer animations and barbarian_archer_03_diff.dds for bow and quiver. EDIT: Modified armor from leather to loincloth to balance ranged unit upgrades; use Goblin Bowman for leather armor.
Goblin Bowman; multi-mesh, uses Civ V Composite Bowman animations and composite_bowman_diff.dds source art for bow, quiver, and sword.
Goblin Marksman; multi-mesh, uses Civ V English Longbowman animations and u_english_longbowman_diff.dds source art for bow, belt, axe, dagger, and quiver.
Goblin Hunter; multi-mesh, uses Civ V Barbarian Hand-Axe animations [BNW] and hand_axe_barbarian_diff.dds for axes.
Goblin Crossbowman; multi-mesh, uses Civ V Crossbowman animations and crossbowman_diff.dds for crossbow, bolts, and dagger.
Goblin Wolfrider; multi-mesh, uses Civ V Horseman animations and horseman_diff.dds for spear. Deliverator's Wolf Rider used as a wolf mount template.
Goblin Warg Rider; multi-mesh, uses Civ V Spanish Conquistador animations and source art for the spear, sword, and sheath.
Goblin Spider Rider; multi-mesh, uses 10 custom animations. 2 spider skins, black and yellow. Additional spider skins are available here.
Goblin Settlers; multi-mesh, uses Civ V Settler animations and settlerasia_male_diff.dds, settlerasia_female_diff.dds, & euro_male20_diff.dds source art for equipment. Unit consists of 4 male, 4 female, and 1 giant boar.
Goblin Arquebusier; multi-mesh, uses Civ V Musketeer animations and u_french_musketeer_diff.dds art for arquebus and sword.
Goblin Worker; multi-mesh, uses Civ V Worker animations and worker_euro_diff.dds art for the tools.
Goblin Slaver and Slave; Slaver uses 5 custom animations wielding a whip; slaves use CiV worker animations and are bound in chains. Link directs to the Slavery Units discussion thread.
Anticipated:
Goblin Shaman
Goblin Sorcerer
Goblin Druid
Goblin Swordsman (warrior upgrade, uses leather armor)
Goblin Champion (Swordsman upgrade, uses chain armor & skullcap)
Goblin Boar Rider
Additional units upon request. Most will use existing Civ V unit animations when possible.
No bright lights, no water, and no food after Midnight! Wait, that's for gremlins - and these are goblins. So, give 'em whatever they want!

NOTE: This thread supersedes all individual goblin unit discussion threads. Please post comments regarding any goblin units to this thread.
Completed:
Goblin Warrior; single-mesh, uses Civ V Warrior animations.
Spoiler :
Goblin Scout; multi-mesh, uses Civ V Shoshone Pathfinder animations [BNW].
Spoiler :
Goblin Archer; multi-mesh, uses Civ V Archer animations and barbarian_archer_03_diff.dds for bow and quiver. EDIT: Modified armor from leather to loincloth to balance ranged unit upgrades; use Goblin Bowman for leather armor.
Spoiler :
Goblin Bowman; multi-mesh, uses Civ V Composite Bowman animations and composite_bowman_diff.dds source art for bow, quiver, and sword.
Spoiler :
Goblin Marksman; multi-mesh, uses Civ V English Longbowman animations and u_english_longbowman_diff.dds source art for bow, belt, axe, dagger, and quiver.
Spoiler :
Goblin Hunter; multi-mesh, uses Civ V Barbarian Hand-Axe animations [BNW] and hand_axe_barbarian_diff.dds for axes.
Spoiler :
Goblin Crossbowman; multi-mesh, uses Civ V Crossbowman animations and crossbowman_diff.dds for crossbow, bolts, and dagger.
Spoiler :
Goblin Wolfrider; multi-mesh, uses Civ V Horseman animations and horseman_diff.dds for spear. Deliverator's Wolf Rider used as a wolf mount template.
Spoiler :
Goblin Warg Rider; multi-mesh, uses Civ V Spanish Conquistador animations and source art for the spear, sword, and sheath.
Spoiler :
Goblin Spider Rider; multi-mesh, uses 10 custom animations. 2 spider skins, black and yellow. Additional spider skins are available here.
Spoiler :
Goblin Settlers; multi-mesh, uses Civ V Settler animations and settlerasia_male_diff.dds, settlerasia_female_diff.dds, & euro_male20_diff.dds source art for equipment. Unit consists of 4 male, 4 female, and 1 giant boar.
Spoiler :
Goblin Arquebusier; multi-mesh, uses Civ V Musketeer animations and u_french_musketeer_diff.dds art for arquebus and sword.
Spoiler :
Goblin Worker; multi-mesh, uses Civ V Worker animations and worker_euro_diff.dds art for the tools.
Spoiler :
Goblin Slaver and Slave; Slaver uses 5 custom animations wielding a whip; slaves use CiV worker animations and are bound in chains. Link directs to the Slavery Units discussion thread.
Anticipated:
Goblin Shaman
Goblin Sorcerer
Goblin Druid
Goblin Swordsman (warrior upgrade, uses leather armor)
Goblin Champion (Swordsman upgrade, uses chain armor & skullcap)
Goblin Boar Rider
Additional units upon request. Most will use existing Civ V unit animations when possible.
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