Things missing

lander

Chieftain
Joined
May 25, 2025
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Only just started playing but there doesn't seem to be a way to trade resources with other npc for things you need. Maybe I haven't figured it out yet but this appears to be a massive downgrade on civil 6.

This genuinly feels like it's all automated for children.
 
Only just started playing but there doesn't seem to be a way to trade resources with other npc for things you need. Maybe I haven't figured it out yet but this appears to be a massive downgrade on civil 6.

This genuinly feels like it's all automated for children.
Trade isn’t executed through the diplomacy screen. You have to build a merchant and send them/walk them to a city whose resources you would like access to. Then, when you confirm the trade route, you basically are awarded a set of copies of those resources which you then can assign to cities.
 
Trade isn’t executed through the diplomacy screen. You have to build a merchant and send them/walk them to a city whose resources you would like access to. Then, when you confirm the trade route, you basically are awarded a set of copies of those resources which you then can assign to cities.
Yes I noticed that. That's why I was confused. The older game is far, far superior. Starting to notice that resources are useless. Just random trades and none of it has any meaning.

I wish the resources were needed for builds and training and trade had meaning like in the old game. This game seems to be much worse than the old title with half of the features and the graphics aren't even better. Would be interested to know if they plan on atleast matching the old games mechanics because this feels like a lazy shell of a game, I expect an upgrade.

Also the custom match setup is basically non existent. Are the using this early access tag because this feels collosally under cooked.

Kind of want a refund lol
 
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It's not only Civ7 removing the bargaining / trade table. Soren Johnson (Civ4 designer) removed it from Old World and even did a talk about how the original trade table concept was a mistake in retrospect: https://www.pcgamer.com/soren-johnson-says-civ-3s-bargaining-table-was-a-big-mistake/ .

The diplomatic game in this game is about prioritizing your influence between different possible uses. Personally I find it better than diplomacy in vanilla / R&F Civ6 for sure. I didn't play Gathering Storm for other reasons and didn't get to interact much with the diplo. favor feature, but there were a lot of complaints that trade for diplo. favor was very exploitable then.
 
This doesn't seem like evolution. This feels horrible and dumbed down. To me it feels like they made a baby version.

I want to be able to trade for my uranium to build a nuclear sub. Been playing this for a few hours now and everything feels completely pointless, honestly feels like those mobile games where you just click on quests and auto finish them. And I have never played multiplayer so I have no idea how exploits works, I had some things I thought were bad in old game but for me they removed all of the enjoyable parts.



Your saying they changed the old game?
 
What a rip off. I feel scammed. The game is a piece of garbage and I can't even get a refund.
 
This doesn't seem like evolution. This feels horrible and dumbed down. To me it feels like they made a baby version.

I want to be able to trade for my uranium to build a nuclear sub. Been playing this for a few hours now and everything feels completely pointless, honestly feels like those mobile games where you just click on quests and auto finish them. And I have never played multiplayer so I have no idea how exploits works, I had some things I thought were bad in old game but for me they removed all of the enjoyable parts.



Your saying they changed the old game?
Resources are no longer required to build or maintain units. Instead, strategic bonuses like oil are now empire resources and give combat bonuses or yield bonuses across your whole empire.
 
Resources are no longer required to build or maintain units. Instead, strategic bonuses like oil are now empire resources and give combat bonuses or yield bonuses across your whole empire.
Yes I can see that. Seriously dumbed down game with the strategy removed. WTH is wrong with all these game devs now. Basically every game is devolving from a decade ago. This is the genre equivalent of avowed. Completely lazy with barely any effort gone in to making it, basic as hell. I want my money back to buy another game. WTH is this ****.
 
Been playing the game for a few hours now and it feels like a baby version of civ 6 with all the fun strategy removed. Nothing i do feels of any value and trading feels completely pointless, completely no reason to do it. Civil 7 feels like cheap diablo mobile game where you just auto complete all quests and there is almost no engagement. Diplomacy and trade have been completely removed, what 7 year old thought this was a good idea.

I wouldnt be complaining if I didnt just spend £60 on it yesterday with no refund possible.

Due to the anticipation for this game because I loved the last one im itching for this kind of strategy game and there is literally none in civ 7, I will have to go back to civ 6 for a little while for some fun but this dev team and studio have devolved so much I will absolutely never trust a new title. Charging 70 bucks for a game suitable for a 5 year old WTH, if the game was only £20 I would definitely buy it for my 5 yo son but charging this price for a piece of crap basic, dumn ass game is obsurd.
 
Moderator Action: Merging new thread with previous thread. No reason to open a new thread for this topic. -lymond
 
I consider trade one of the areas in which the game has vastly improved over its predecessor. Yes, some things are odd, like having to re-research trade. But getting rid of the trading table? It saves hundreds of unnecessary and meaningless clicks each game, makes the game and other leaders less annoying, and eliminates an easy to abuse advantage of the player.

Resources could be more impactful, of course. But some are already super good (especially in the first age) while others are lacking. So, starting the „right“ trade routes is a mini-game.

And yes, trade could be more impactful in general. The yield benefit is generally too few after the first 50 turns (where every coin and culture matter). There‘s so much possibility here, e.g., for religion, pop migration or science/techs being influenced by existing trade routes.

I also like that trade requires influence to set up (if you want more than one) and that they are a good way to get friends and alliances.
 
I consider trade one of the areas in which the game has vastly improved over its predecessor. Yes, some things are odd, like having to re-research trade. But getting rid of the trading table? It saves hundreds of unnecessary and meaningless clicks each game, makes the game and other leaders less annoying, and eliminates an easy to abuse advantage of the player.

Resources could be more impactful, of course. But some are already super good (especially in the first age) while others are lacking. So, starting the „right“ trade routes is a mini-game.

And yes, trade could be more impactful in general. The yield benefit is generally too few after the first 50 turns (where every coin and culture matter). There‘s so much possibility here, e.g., for religion, pop migration or science/techs being influenced by existing trade routes.

I also like that trade requires influence to set up (if you want more than one) and that they are a good way to get friends and alliances.
I dont think there is any trade. I found myself not caring if I set up a trade or not. All resources in the game are meaningless. Little boosts here and there, I don't play pvp so this is also not necessary to engage with. It feels like an afk clicker game. Engagement has been removed. 5 hours in and game has already been deleted and im sitting playing a game of civ 6 as we speak and it's so refreshing, I'm about to get some horses so I have something to trade. Civ 7 is a collosal downgrade in engagement.

I can sit and play one game of civ for like 15 hours and get great enjoyment but civ 7 felt pointless after a couple of hours.

This new lazy system is not something that will ever be enjoyable. Already deleted and angry I lost my money on it.
 
I feel trade deals need more options, i know that you receive/give gold as part of a deal, but i would love to be able to trade resources for those i don't already have, we had this option in 6 but for a reason i can't grasp they didn't include it in 7.
 
I dont think there is any trade. I found myself not caring if I set up a trade or not. All resources in the game are meaningless. Little boosts here and there, I don't play pvp so this is also not necessary to engage with. It feels like an afk clicker game. Engagement has been removed. 5 hours in and game has already been deleted and im sitting playing a game of civ 6 as we speak and it's so refreshing, I'm about to get some horses so I have something to trade. Civ 7 is a collosal downgrade in engagement.

I can sit and play one game of civ for like 15 hours and get great enjoyment but civ 7 felt pointless after a couple of hours.

This new lazy system is not something that will ever be enjoyable. Already deleted and angry I lost my money on it.

Shame. More furs for me. Give me all the camels and furs. Trading makes a huge difference as you move resources around to support new settlements or supercharge one city for wonder creation. I hope you give it more of a chance.

Saying that all the resources are meaningless tells me that you haven't even scratched the surface of what they can do.
 
No worries the OP already deleted the game so they don't have to understand it.

In all seriousness, it's fine if you don't like the style compared to previous games. You don't have to play hundreds of hours to figure out you won't like it.

But yeah like @MutilationWave and @Siptah said, many resources are very useful at different points of the game. Shuffling production resources (with camels preferably) to your new cities is the main way to speed up their early development, a bit like chopping did in previous versions. Stacking iron/horses to boost your infantry or cavalry is very important for effective combat against deity AI, or just to speed up things generally.

As for diplomacy, the main issue in the later ages for me is that city-state bonuses scale too well compared to those from endaevors, so in the Antiquity it's sometimes an interesting decision to prioritize one or the other, but in the next two ages it's all about city-states giving free techs, etc.
 
I feel trade deals need more options, i know that you receive/give gold as part of a deal, but i would love to be able to trade resources for those i don't already have, we had this option in 6 but for a reason i can't grasp they didn't include it in 7.
Because it was a lot of micromanagement and resources in civ 7 are micromanagement-y enough as is (especially in the modern era).

 
Because it was a lot of micromanagement and resources in civ 7 are micromanagement-y enough as is (especially in the modern era).

Personally i love micromanaging different aspects of the game and feel they shouldn't have streamlined it as much as they have. Maybe it was done for console players but as a PC player it's just one of the things i feel shouldn't have been left out of 7.
 
Personally i love micromanaging different aspects of the game and feel they shouldn't have streamlined it as much as they have. Maybe it was done for console players but as a PC player it's just one of the things i feel shouldn't have been left out of 7.

I gotta go in a different direction on this. I like micromanagement done well too. It's probably why I war so much. With that being said, if you're talking about trading resources how it was done in 6, it was way too easy of a minigame to get all the luxuries for cheap, which mostly streamlined happiness management out of the game.

Strategic resources, on the other hand, were too few and far between, like coal, oil, and uranium. I know they did it to try to shake the endgame up but they've never been successful completely.
 
I gotta go in a different direction on this. I like micromanagement done well too. It's probably why I war so much. With that being said, if you're talking about trading resources how it was done in 6, it was way too easy of a minigame to get all the luxuries for cheap, which mostly streamlined happiness management out of the game.

Strategic resources, on the other hand, were too few and far between, like coal, oil, and uranium. I know they did it to try to shake the endgame up but they've never been successful completely.
I liked being able to trade resources but I almost never traded strategic resources to the AI as it didn’t want to give them a strategic advantage.
I’m hoping they make changes to the trading system, I’d like to trade resources both ways, but I also feel like we shouldn’t have to improve trade relations every time we want to send another trade route. If the devs want to keep it as is maybe they could make it time limited where we could send x amount of trade routes to their settlements during x amount of turns.
 
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