going beyond 50 players

Silver_wizard

Chieftain
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Mar 8, 2009
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Netherlands
I'm planning to make a somewhat large fantasy mod (even though i don't really have the time for it). Currently i am in the designing phase. The mod describes a huge empire that collapsed and now consists of a great many small states.

Now for the question: is there a limit on the number of players? Now i know that it is rather trivial to increase the number of players to 50, you just have to change a define and make sure the scenario file has the correct number of player/team entries. But what if i want to go beyond that, is there a limitation in the exe?

I might want to have around 100 players at any given time. However, small states conquer each other and will also break up so the total number of players over the running of the entire game might be in the thousands. Would reusing player slots work?

Thanks in advance for any answers!
 
There's a hard limit of 62 players, not counting Barbarian player. If you put more in the DLL, the EXE crashes.

If you're just playing on random maps, that's it. However, there's another limit of 52 leaders (not players) in a WBSave (i.e. a pre-made map/scenario). Putting more than 52 leaders in a WBSave crashes the civ/leader selection screen, which is also hard-coded in the EXE. There's a workaround, however - assign the same, dummy leader to every player in WBSave, so that the selection screen doesn't crash; once the game starts, re-assign proper leaders with Python.

It is possible to add new players, split kingdoms etc. re-using player slots - Civ4 has this functionality already, i.e. for creating colonial vassals.
 
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