Or just throwing it out there...we remove it. Seems like its always been a constant source of trouble.
Kill the senior citizen!
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Or just throwing it out there...we remove it. Seems like its always been a constant source of trouble.
Or just throwing it out there...we remove it. Seems like its always been a constant source of trouble.
So just put Logistics at the end of both trees.
I think this is a good suggestion. If logistics remains a super strong, always take in the hands of the human, so be it. But at least it doesn't imbalance any one tree by its presence. Each tree should stand on its own without some super bonus at the end of the rainbow.
I'm 55% sure this was the case in BNW.Wasn't there a way to make the XP only occur once per turn?
I'm still not convinced that having logistic at unit level x is a good idea. We'd have to give to one tree another level 3 promotion. But if we let logistics to be available at Accuracy IV, Barrage will still be the tree to go if we want to reach logistics faster.It would also be trivial to introduce a promotion attribute that checked for unit level for availability. @civplayer33 might kill me, though, as that would break the conditional logic in his promo viewer.
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I had understood the discussion about logistics is only concerning the naval ranged tree. For ground ranged units, the existence of Range offsets logistics, but there is no answer for naval units, who have their range locked at 1 until battleships
The archer/siege promotion lines are fine; don't touch them
Ew. NoFor naval ranged units, can we try something where, if you take Targeting line, you get a malus against Cities and, if you take Bombardment line, you get a malus against units? Logistics can remain where it is and, while it will let you clear enemy units faster, the ship's contribution to taking cities will be minimal. Essentially, you'll want some combination of both lines to really dominate the seas and win wars. For me, the proportion seems to lean towards Targeting for Logistics alone.
For instance, Targeting I can be:
+10% vs Naval and Land Units. +10% vs Units at or below 50 HP, -10% vs Cities
and Bombardment I can be:
+5% , +20% vs Cities, -5% vs Naval and Land Units
Not AI friendly, sorry.For naval ranged units, can we try something where, if you take Targeting line, you get a malus against Cities and, if you take Bombardment line, you get a malus against units? Logistics can remain where it is and, while it will let you clear enemy units faster, the ship's contribution to taking cities will be minimal. Essentially, you'll want some combination of both lines to really dominate the seas and win wars. For me, the proportion seems to lean towards Targeting for Logistics alone.
For instance, Targeting I can be:
+10% vs Naval and Land Units. +10% vs Units at or below 50 HP, -10% vs Cities
and Bombardment I can be:
+5% , +20% vs Cities, -5% vs Naval and Land Units