In short this is about how your can get more production from a single coin than a single hammer. By making use of how bonuses stack in Civ 5 we can heavily reduce the cost of rush buying stuff in our cities, with the interesting note that units ends up costing less gold than hammers.
In all it's simplicity what you need is the SP in Commerce that reduces cost by 25%, the Big Ben wonder for another 25% and the SP in Autocracy for a further 33% for units only.
While testing this out I stumbled across some interesting numbers. The gold a unit or building cost, is not proportionate with the number of hammers. Most units costs around ~300% gold compared to hammers, some are cheaper, interestingly enough the Nuclear Missile is only ~250% gold to hammers, while the most expensive would be the work boat which has almost 700% gold to hammers ratio on it. Buildings also vary greatly, while most cost around 500% gold, some are way cheaper, most worth noting is probably the Colosseum which only cost 400%.
Anyhow, with the 2 SP and the Big Ben wonder, we sadly don't get a 88% reduction for units, but what we get is still far from bad.
Lets look at 2 things, a Granary a Giant Death Robot. With a base cost of 100 hammers and 1000 hammers respectively these 2 items are easy to calculate from meaning I don't have to go get a calculator
Start cost for a Granary is 500 gold and the GDR is 2270, meaning 500% for the building and 227% for the unit.
With Mercantilism (the commerce policy), the price falls to 370 and 1700, meaning we are now at 370% and 170% which matches the 25% less we expected.
With the Big Ben wonder, the price is 250 and 1130, or 250% and 113%. Which is almost the 50% discount we wanted, an interesting note is that the price is always dividable by 10, so instead of 1135 the price gets lowered to 1130.
Finally with Militarism (the Autocracy policy), we get the GDR down to a whooping 760 gold for 1000 hammers, or only 76%. A total discount of ~66%. Buying units instead of building them suddenly becomes, if only Wealth converted 100% production to gold instead of 25%
.
In conclusion, seeing as how units are cheaper buying rather than building we can suddenly have gold focused cities become heavy production worthy, and you don't even have to build the units there, meaning you need less cities with +exp buildings to produce a large army extremely fast.
Also worth noting is that it is a lot easier to get
compared to
in with the base 2 extra from a trading post, 1 extra from river side from the start (production wont hit this one before you get a Hydro Plant). Only down side is that you can get a lot more % bonus to your production than you can for your gold.
In all it's simplicity what you need is the SP in Commerce that reduces cost by 25%, the Big Ben wonder for another 25% and the SP in Autocracy for a further 33% for units only.
While testing this out I stumbled across some interesting numbers. The gold a unit or building cost, is not proportionate with the number of hammers. Most units costs around ~300% gold compared to hammers, some are cheaper, interestingly enough the Nuclear Missile is only ~250% gold to hammers, while the most expensive would be the work boat which has almost 700% gold to hammers ratio on it. Buildings also vary greatly, while most cost around 500% gold, some are way cheaper, most worth noting is probably the Colosseum which only cost 400%.
Anyhow, with the 2 SP and the Big Ben wonder, we sadly don't get a 88% reduction for units, but what we get is still far from bad.
Lets look at 2 things, a Granary a Giant Death Robot. With a base cost of 100 hammers and 1000 hammers respectively these 2 items are easy to calculate from meaning I don't have to go get a calculator

Start cost for a Granary is 500 gold and the GDR is 2270, meaning 500% for the building and 227% for the unit.
With Mercantilism (the commerce policy), the price falls to 370 and 1700, meaning we are now at 370% and 170% which matches the 25% less we expected.
With the Big Ben wonder, the price is 250 and 1130, or 250% and 113%. Which is almost the 50% discount we wanted, an interesting note is that the price is always dividable by 10, so instead of 1135 the price gets lowered to 1130.
Finally with Militarism (the Autocracy policy), we get the GDR down to a whooping 760 gold for 1000 hammers, or only 76%. A total discount of ~66%. Buying units instead of building them suddenly becomes, if only Wealth converted 100% production to gold instead of 25%

In conclusion, seeing as how units are cheaper buying rather than building we can suddenly have gold focused cities become heavy production worthy, and you don't even have to build the units there, meaning you need less cities with +exp buildings to produce a large army extremely fast.
Also worth noting is that it is a lot easier to get

