Golden Ages and tile values

PseudoBohemian

Chieftain
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Jun 16, 2010
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We don't know how golden ages are started in this civ and we aren't positive as to everything that they do, but one thing that has been consistent is an increase to production giving tiles (no more :commerce: to increase). As you can tell by looking closely at the screen shots that we have available, a golden age is active. This means that plains tiles are probably only worth one food and one production unit, contrary to what is reported in the so-called "Confirmed Features" section.

Lets use this thread to discuss the new Golden Age in [civ5] . No indication of great people creation has been shown in the city screens, do you think that we're going back to [civ3] , staying the same, or moving on to something new?
 
We have great generals confirmed. This makes me think its unlikely that there aren't other kinds of great specialists. But unclear for now.
 
Maybe great people come with culture like in CivRev?
 
We don't know how golden ages are started in this civ and we aren't positive as to everything that they do, but one thing that has been consistent is an increase to production giving tiles (no more :commerce: to increase). As you can tell by looking closely at the screen shots that we have available, a golden age is active. This means that plains tiles are probably only worth one food and one production unit, contrary to what is reported in the so-called "Confirmed Features" section.
Welcome to CivFanatics, Pseudo Bohemian.

Can you please be a bit more specific and post the link screenshot that you think has a golden age active, so we can verify the claim and follow-up on the particulars of that screenshot?
 
This
Spoiler :
50541873.jpg


And there is also another one in the Making of video released by Firaxis.
 
No indication of great people creation has been shown in the city screens, do you think that we're going back to [civ3] , staying the same, or moving on to something new?

If you look at the screenshot posted... Notice that there a couple citizens working in the temple. But one is purple. I'm guessing that could be a great artist. And the gold citizen in the bank might be a great merchant. Otherwise, what else would explain the different colors. Unless the colored ones are just free specialists provided by the building.

Welcome to posting on the forum, and great first post.
 
If you look at the screenshot posted... Notice that there a couple citizens working in the temple. But one is purple. I'm guessing that could be a great artist. And the gold citizen in the bank might be a great merchant. Otherwise, what else would explain the different colors. Unless the colored ones are just free specialists provided by the building.
My guess is that:
  • the grey represents an available but 'unworked' slot for a specialist.
  • the gold represents a slot with an assigned citizen producing...well...gold.
  • the purple represents a slot with an assigned citizen producing culture.
 
Notice that there a couple citizens working in the temple.
Not quite... I think the temple provides 2 specialist slots, one of which is being used by a citizen (the other is unused).

Similarly for the Bank.
I would guess that these are priest and merchant specialists, but who knows.

Garden might give a culture specialist?
 
My guess is that:
  • the grey represents an available but 'unworked' slot for a specialist.
  • the gold represents a slot with an assigned citizen producing...well...gold.
  • the purple represents a slot with an assigned citizen producing culture.

Ah, yes, you are 100% right I believe. If you add up the citizens working tiles and the non-grey specialist slots, you get 11. Thanks.
 
Wow, didn't notice those specialists in the screenshot, looks cool. Makes it easier to see how many specialists you can assign to a specific job, instead of clicking plusses until the "+" button vanishes.
Does anyone know what the "12" below the city name means though? I was assuming that's the city population... might it be that the 12th isn't citizen but military, giving the city its defense?
 
Does anyone know what the "12" below the city name means though? I was assuming that's the city population... might it be that the 12th isn't citizen but military, giving the city its defense?

I like this theory, that might be a perfect answer to the number discrepancy that has been puzzling everyone. Very cool!

Welcome to posting on the forum, and great first post.

Thank you very much! This tidbit of information was bothering me to no end and it didn't seem like anyone was talking about it. I have finally been draw out of nearly two years lurking, but it was worth it. This thread is churning out some serious speculation, so here's something of mine; plain vanilla citizens have either been removed or given a bigger role. I'm hoping thats what the unexpanded Citizen Allocation Focus bar is for, though I'm not getting my hopes up because it might just be the replacement for the governor.

Also, I just saw this; forums.civfanatics.com/showthread.php?t=368619 which means great people are still in, but created differently. Since they are no longer random, I'm thinking one bar for each type that draws :gp: from all of your cities. This explains the lack of a great person bar in the normal city view.
 
Wow, didn't notice those specialists in the screenshot, looks cool. Makes it easier to see how many specialists you can assign to a specific job, instead of clicking plusses until the "+" button vanishes.
Does anyone know what the "12" below the city name means though? I was assuming that's the city population... might it be that the 12th isn't citizen but military, giving the city its defense?

either its defence or a bug. Thats my guess.

Anway after some number crnching on the screenshot, from counting the yields in the tiles worked, rome should be getting, 21 food, 16 production and 16 commerce.

And rome in total makes according to the summary in the shot,+1 food , + 25 currency, + 22 production, +11 science, +7 culture.

Food is naturally much lower than normal (cause the pop is eating it.) but production and currency levels are both higher than yield gathering alone, whether thats the effect of the golden age or just the buildings such as the bank is anyones guess.

The science is known to come from cities rather than the fields, which makes me think its based on specialists, could be a golden age bonus as well.

And culture is likely pouring out of that temple.
 
The 12th person could be working the city square while it says there are only 11 "citizens" because there are only 11 people that you can assign to work besides the 1 in the city square.
 
They better not have gone back to the Pyramids granting free granaries, just noticed that could be possible.

UGH
 
They better not have gone back to the Pyramids granting free granaries, just noticed that could be possible.

UGH

Why not that was like the second best wonder in Civ 2 behind L's Workshop. (So OP) I was very sad when that was removed
 
Powerful doesn't mean good design.

In general the "free building X in every city" wonders were very boring.

I much prefer wonders that do something interestingly unique; something that can't be achieved with buildings alone.
 
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