golden ages in civ6 ?

Golden ages being tied to global happiness was only specific to civ5's design. As laid out by someone else already, Golden ages had nothing to do with happiness in previous iterations; that's simply the design choice they made for civ5 golden ages - it could have been something else entirely even in that very same game - for example, they could have offered golden ages any time you finish a policy tree instead.

Likewise, civ6 golden ages could be something else entirely, as the idea of a Golden Age is not a product of civ5's happiness mechanic.
 
Perhaps each civ has a way to trigger a golden age that's connected to the AIs agenda? I would think such a thing would have already been announced (that agendas have gameplay effects), but maybe they are waiting to explain other things?
 
It seems that National wonders, Golden ages and World Congress/Diplomatic victory are pretty much the only features we are missing from CIV V. I personally dont miss any of them. National wonders and golden ages were not interesting features. There is no need for them in CIV VI. World congress could be interesting, but Diplomatic victory is certainly not missed.
 
It seems that National wonders, Golden ages and World Congress/Diplomatic victory are pretty much the only features we are missing from CIV V. I personally dont miss any of them. National wonders and golden ages were not interesting features. There is no need for them in CIV VI. World congress could be interesting, but Diplomatic victory is certainly not missed.

I think National Wonders are interesting enough (more in IV than V), but mostly as a way to specialize cities, which makes them overlap a lot with districts. I don't really feel like they're necessarily needed in VI because of that.
 
I hope there are golden ages. If not, then at least we love the King/Despot/Republic, etc. days. :)
 
Perhaps each civ has a way to trigger a golden age that's connected to the AIs agenda? I would think such a thing would have already been announced (that agendas have gameplay effects), but maybe they are waiting to explain other things?

That's actually a good idea. But gets bit wonky with certain agendas, for example, especially since it could be come bit over-powered in certain situations, like Egypt's, so if Cleo gets a Strong Military, it triggers a golden age if she is the strongest of them all, but once it goes away, how long before it triggers again?
 
I think it'd be neat if golden ages were tied into active choices made in the game and that kind of choice makes whatever it is you did better for a short amount of time. Each time some milestone is met, there's a chance that your civ enters a golden age. After that, it's harder to trigger a golden age based on that same event.

For example, one condition for a golden age is getting back-to-back eureka bonuses. When this happens, there's a xyz chance of entering a scientific golden age where science is increased by xyz for xyz turns. After it's finished, the chance of a back-to-back eureka bonus triggering a scientific golden age is lowered by half, and then half again etc.

You could incorporate other factors in said example as well. If you want to balance it out a bit, how technologically advanced you are (or not) could play a factor. Civs that are behind have a greater chance. Civs that are in front have a lesser chance. With a player losing militarily, it could trigger a "last stand" bonus. The last player to found a religion, gets a faith production bonus.

Some other ideas would be -- multiple military victories cause a small, temporary combat bonus. Great people spawning can trigger a religious, science, cultural, money golden age. Founding a religion causes passive spread to be increased and/or more faith production. Certain wonders completed can trigger certain kinds of golden ages. Reaching a certain tech first causes a golden age. Being the first to adopt certain government types cause golden ages. Max reputation with a city-state causes a golden age. Finding natural wonders cause scouting units to gain +1 movement.

There could be a ton of others, and obviously, they'd have to be balanced, but it would build upon the whole eureka! bonus idea where doing something actively in the game is connected to a related bonus in a different system.
 
That's actually a good idea. But gets bit wonky with certain agendas, for example, especially since it could be come bit over-powered in certain situations, like Egypt's, so if Cleo gets a Strong Military, it triggers a golden age if she is the strongest of them all, but once it goes away, how long before it triggers again?

I think Cleo is trying to snuggle up to the scary guys and trade with them, while picking on the weak ones. So making a declaration of friendship with all the empires in the top 25% of army size would trigger a golden age of peace, which ends whenever you lose one of those declarations. The next golden age requires friendship with the top 40%.

Alternatively, they could come up with a one-time achievable golden age that lasts longer. Cleo would get it for having DoF with top 33% military and declaring a joint war with one of them against someone in the bottom 33% military.

The problem with one-time GA related to agendas is it only causes you to want to act out the agenda once. This might be fine, though, since you should still have plenty of agency to not act like the AI would've.
 
I always felt the Civ 5 golden age bonus was to give you a reason to have large amounts of positive happiness in your empire, otherwise there'd be no difference between having +1 happiness or +100 (asides from the culture policy that gave you a small amount of additional culture IIRC).

Kind of following on from the discussion above, could you have a unique golden age trigger per civ that ties in with each civ's play style. So far example if a civ wanted the largest navy, if it had the largest navy and held that position for a hundred turns it'd trigger a golden age? (I realise that's a rubbish actual one, but just an example).
 
I always felt the Civ 5 golden age bonus was to give you a reason to have large amounts of positive happiness in your empire, otherwise there'd be no difference between having +1 happiness or +100 (asides from the culture policy that gave you a small amount of additional culture IIRC).

Kind of following on from the discussion above, could you have a unique golden age trigger per civ that ties in with each civ's play style. So far example if a civ wanted the largest navy, if it had the largest navy and held that position for a hundred turns it'd trigger a golden age? (I realise that's a rubbish actual one, but just an example).

In CIV VI extra amenities will give your city a growth boost and smaller boost on all yields. So it replaces golden ages in a way.

If they add golden ages I hope they make them different from CIV V golden ages. I would like to see something else than just +gold, +production and +culture. Something that would really change the way you play during the golden age. For example that during golden ages your eurekas and inspirations would be more effective. It also should affect great people generation in some way. It should require you to do something to get full advantage of it. We could also have different types of golden ages, cultural and scientific for example.
 
In CIV VI extra amenities will give your city a growth boost and smaller boost on all yields. So it replaces golden ages in a way.

I thought that was what the "We love the [Leader Name]" already did?

Anyway, I agree that Golden Ages need to be more special, but that also means they need to be more restricted (no more than 1 per Era).

As to what should trigger Golden Ages, I think it's worth looking back to CivIII. In that game, one means of triggering Golden Ages was to win a battle with your Unique Unit. Well now we also have Unique Buildings, Unique Districts and Unique Improvements-so the first time you use any of these Unique abilities should be the trigger for a Golden Age IMO.

Other than that, I think specific Great People (or types of Great People) should be able to trigger a Golden Age. Though the Eureka idea also sounds pretty cool.
 
I probably repeating myself, but if you ask question "how golden ages could be implemented" you'll get lots of equally (un)valuable answers.

If we look from gameplay perspective, the only value I see for the golden ages is similar to Civ4 - alternative use of Great People. We know Great Artists, Writers and Musicians can do nothing other than producing Great Work. If you have no space for Great Works (we don't know how the mechanic works exactly, so assuming it's similar to Civ5) and don't want to play this game at all, but have some GP points anyway, there should be alternative use for those Great People. And Golden Ages could fit the role.
 
In CIV VI extra amenities will give your city a growth boost and smaller boost on all yields. So it replaces golden ages in a way.

I thought that was what the "We love the [Leader Name]" already did?

On one-to-one basis I would compare the civ6 happiness state in a city to the "we love the king" feature of previous games. However, I guess if all of your cities are happy, that's a pseudo golden age.

But yea, I think "king" days have been adequately replaced, Golden Ages I haven't found any evidence for.
 
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