GoldenAge - Brave New World

GoldenAge - Brave New World Version235

pauljinyong

Chieftain
Joined
Jul 12, 2019
Messages
33
pauljinyong submitted a new resource:

GoldenAge - Brave New World - Overhauls, Tweaks, New features, Very interesting

GoldenAge v164


Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2209309479

Introduction



In the original game, city with large population is meaningless. Crazy expansion of new cities (Wide play) with about only 10 citizens is believed as the best strategy to win deity difficulty. The most important goal of this mod is to let you pay your attention back to the development of city population by encouraging Tall play. Now you...

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pauljinyong updated GoldenAge - Brave New World with a new update entry:

version 204

200 !!

Add Appeal system as a new game mode.

City center plot yields now increase with game era.

Nerf Mountains yields.

Buff Natural wonders yields.

Bugs fixed.

201

Upgrade for the latest Warfare Expanded (pack 2): Warships and Warfare Expanded (Pack 3): Warplanes separated from Warfare Expanded: Reloaded.

Add new game setting buttons to realize fully modularization (not real equipment). This will come together with the Portugal DLC next week.

Fix the bug that game cannot start for...

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Hello!!! Thanks for incredible mod! One question, is it a bug or a feature/workaround that since ancient times we get in each big city, both human and AI, one energy requirement? It can be shrine... It can be even some laser station in the city description.
 
pauljinyong updated GoldenAge - Brave New World with a new update entry:

v206

New game mode: Wonder Victory! Requires owning at least 1 world wonder from each era and completing projects in information and future era to win.

Fix sea turtle bug by returning them into reef.
Reduces reef and marsh base yield to 5 and allows resource spawn.

Increase AI preference toward district and wonders.

In the Military service and Retirement mode: you can no long retire Zombie into a citizen, AI get citizen growth rate and food (Total war mode) bonus.

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pauljinyong updated GoldenAge - Brave New World with a new update entry:

version 208

207

New game mode: City Policy

Optimize the World War game mode.

Optimize space projects.

208

1. Delete ocean spawn for water resources.

2. Two new pantheons.

3. Buff Hermitage Museum, Sydney Opera House, and Taj Mahal

4. New mechanic for Total War mode: Denouncement = Declaration of War

5. Implement third party mods: City roads and Capture unique improvements (no operation needed if subscribed.)

6. Fix minor bugs.

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Thank you very much for the new 208 version... OMG you published the 210 in these couple of hours! Need to mention that in 208 there is a weird bug (or feature?) that starting from the ancient era a random building, in this case it is a shrine, starts requiring electricity, generating 1 electricity demand. File attached. Yes, it was a clean 208 game start.
 

Attachments

  • electricity_in_classic_era.Civ6Save
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  • electricity_in_classic_era.Civ6Save
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